Hey everyone! I've been lurking for a while and messaged rath about some stuff and I have decided to come out and start contributing some stuff I have found out. First I had been experimenting with 22C. I have experimented with some things to try and figure out when this move can be used and this is what I found. I apologize if this has already been found out, but for anyone that did not know. I have found out that this move can usually be done when the opponent is considered downed/airborne/launched. For example it can be done after 5B+C>6A, 3C, 5B>2C>3/6D (using weakness), and combos that use CT just to name a few. I then saw a combo listed on the combo page as a bnb: [both] and 25% heat
5A>5B>2C>3D>CT>Valiant>{6>5C}*3>6A>6D I decided to experiment with this combo and realized that you can delay the 5C's after the valiant slightly to get a bit better carry if you need it and add a 214C to extend the combo a bit more for more damage. That route seemed a bit finicky so I kept playing with it and realized I could 22C during the valiant charger and it did a bit less damage, but it was a lot more consistent. So the new combo I was working with was:
[both] and 25% heat
5A>5B>2C>3D>CT>Valiant>{6>5C}*3>22C/214C>6A>6D/J.2D
The timing is pretty strict, but I feel like it is worth it as this could possibly lead to new valiant routes. I am still experimenting with this and would love to hear others thoughts and ideas on this. Side note, when doing this combo some strange things can happen when you do sentinel dump (both versions)>6A. It sometimes causes wall stick like normal and other times you will side switch and the opponent will just be stuck floating in the air or you can sometimes make them fly to the other corner. Still haven't quite figured this one out.
Last thing I have recently been experimenting with is Scud Punishment/OD Scud. I have read before that it doesn't seem to be worth the meter/damage because there are combos that end up with both weaknesses on the opponent for no meter. I definitely agreed with that until I saw a combo video posted the other day when someone was asking about AZ's OD damage potential. I agree scud is more of a scare tactic/can help clutch out situations, but after watching that combo video that was posted I was baffled seeing that you can combo with it and I thought about the possibilities that could come from that. The combo that I saw and started messing with was:
CR FC 5C>6C>2B>cOD>5C>OD Scud>5B>3C>3D>etc.
I labbed it for a bit and saw that you can link 5B off OD scud in this situation. I tried it on a few other characters and saw that it was not Litchi specific. I tried a few more characters and it can also be done on Izayoi and Nu-13. I need a bit more confirmation on other characters. Here is all that I have tested:
-CR FC 5C>6C>2B>cOD>5C>Scud>5B
-CR FC 5C>cOD>Scud>5B
-CR FC 6C>2B>cOD>5C>Scud>5B
-CR CH OD Scud>5B
-FC 5C>cOD>Scud>5B
-FC 6C>2B>cOD>5BB>Scud>5B
I am very curious to see what can possibly be done with this since tagging someone with a FC 5C isn't super situational and if you don't have both weakpoints on the opponent you then get both as well as a possible OD combo which really hurts. I however could not link the 5B into 3C like it was in the video without it being blue beat. I am unsure of if this is a change from 1.0 or if my execution is off since I was super focused on getting the 5B link. Would love to have some others test this with me and help me confirm what can be done. Hope this is helpful to you all!