So, in the combos just a few posts up on this page, from the translated text, is there a dive cancel in there, or can the moves follow up directly from the dive without using a cancel due to the launch properties?
eg:
~>5A>6B>J6D>Bird>JA>JA>(JA)>JB>JC>Dive>6D>j22C
Will I be able to connect JC>Dive>6D without a DC?
I may be overthinking it and inserting extra inputs for the DC when it isn't necessary... I have seen some CPEX combo videos and have watched some of Souji's gameplay, but that last part of the combo happens so quickly. Just trying to wrap my head around it.
I appreciate the info/advice. I picked up Arakune in CP and CPEX, used to play Lambda in CSE.