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ZuperKim

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Everything posted by ZuperKim

  1. Has happened to me too, but rarely nowadays. The reason the flurry punches whiffed for me was that I inputted the second 236 late and slowly after I had recovered, causing Makoto to step forward a bit because of the 6 input. The first hit connected, but the flurry punches went under the opponent, especially when catching the opponent high in the air. Nowadays I input 236236 slightly before I recover from an OD move/attack. I also input it much faster now which avoids that "small forward step".
  2. I don't have any specific tips for match-ups atm. But I've discovered a nice trick with Lander Blow. Lvl 2 Lander Blow on block > Rapid Cancel > 6B If done correctly (early lvl 2 and 6B soon as possible after rapid), the 6B will frametrap 6-frame moves (it might work against 5 frames if perfect, gotta test more). If the Lander Blow counter hits, it will combo into the 6B! If you do 2B after RC, it's a true blockstring, catching opponents who mash backdash or a reversal, or even players just not expecting a low.
  3. I've noticed it too. I try to dash further than usual when doing 6C, seems to work. I need to practice the 5CC pick-up a bit more, since I dash too short and whiff. lol Guys, don't forget that 5CC pick-up doesn't work on Jin/Valkenhayn. I know 5B~6A can pick-up but it doesn't give enough hitstun in the end of a long combo, so it's possible to tech in-between 5B~6A. The only option I know against Jin/Valk is to 6C into Corona Upper/Particle Flare.
  4. Nice find. I'll try it more to see how consistent I can get with the 6C > 214B > j.BD part. Edit: I tried it some more, doing 5CC > j.B > j.B > Corona Upper at the end instead of Particle Flare. It does 4473 dmg which is also more damage than the combo I posted. However, the opponent seems to sometimes instantly tech after Meteor Dive follow-up. Removing a j.B should solve this, but the damage goes down to 4438, which is 3 less than my variation. (Wow, what a difference! Game deciding damage!) Joking aside, I think yours is better since my variation has 6A pick-up which doesn't work on Jin and Valkenhayn. Also when going for PF ender, yours is better too, gotta squeeze out all the damage. Good stuff.
  5. Hi! I have been checking this thread time to time. After reading some of the recent posts about Makoto's 1.1 damage, I decided to create an account and share what I've found. Meterless 4441 dmg - 6C starter 6C > 214AC > 236D > 2C > 2D > j.B~D > dash 6A~6B~C > 5D > dash 5CC > j.B > j.B > Corona Upper 5178 dmg if you cancel 5CC into Particle Flare 4292 dmg - 5B starter (Note: 6A~6B chain doesn't work with 5B starter) 5B~6C > 214AC > 236D > 2C > 2D > j.B~D > dash 6B~C > 5D > dash 5CC > j.B > j.B > Corona Upper Tips: As many of us already know, 6A and 5CC pick-up doesn't work on sliding Jin/Valkenhayn. Instead: 4299 dmg - 6C starter 6C > 214AC > 236D > 2C* > 2D > j.B~D > dash 6B~C > 5D > dash 6C > Corona Upper * Note: after 236D, picking up Valkenhayn with 2C is very risky (Makotos 2C often crosses under Valk while he falls, thus dropping the combo). I wouldn't risk it, just go with 6A instead (or try the combo below). I haven't tried these on the entire cast, but I can imagine dash 5CC being more difficult on smaller characters like Carl. Sadly, 2C totally whiffs after 236D on Tager. But my old BnB variation works and deals more damage than just replacing the 2C in the previous combos with 6A (read below). Reliable combos on Valkenhayn and Tager (This variation doesn't work near the wall on Jin - 236D > j.B whiffs above him. His hurtbox lacks height for some reason.) Valkenhayn - 4205 dmg (about 100 more damage than doing the previous combo with 6A instead of 2C) 6C > 214AC > 236D > j.BD* > dash 2C > 2D > 6B~C > 5D > dash 6C > Corona Upper Tager - 4304 dmg 6C > 214AC > 236D > j.BD* > dash 2C > 2D > 6B~C > 5D > dash 5CC > j.B > j.B > Corona Upper * You can run from a corner carry splat and hit j.BD in time, except not on really low wallsplats from max-range. I hope these combos comes to use, or at least gave you ideas. I think these are near optimal combos. Please tell me if you find better ones.
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