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SaberAlter355

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  1. Just a small question but are the motions tighter in this game than Blazblue Chrono Phantasma? Just wondering because I can't seem to constantly get double quarter motions out in this game but can do them easily in BB.
  2. I'm having trouble punishing Kagura's j.C jump in with 6A can you or is blocking a better option?
  3. How useful is the Multi CS in comparison to other ones like the SF's?
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