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Finuve

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Everything posted by Finuve

  1. Red the first paragraph I left and thought "Well hopefully momentum is back and we can just go back to j.C > j.D" and see you mentioned we don't know about momentum yet. I won't miss j.2C > j.4D at all if it means going back to BBCP links. Without SMP too we could also j.D during a j.D starter
  2. well, now that evo is over and I'm off persona its back to trying to get these damn extend combos down.
  3. Combo routes definitely are disappointing. Id love to see 22BC go away. I really liked BBCP combo routes and would rather see something closer to that than CPEX. And with SMP removed CP style combos could be even better with the j.D options we would have. Hopefully people find some better options or there are more tweaks for the next loketest
  4. alright, ill just keep plugging away, ive never had the best execution and these new routes im finding a lot harder than anything ive done before. Any tips on timing the 22BC. Im at like 50% on it
  5. these new combo routes are destroying me compared to CP...the new timing for 236A~66 5A > 6C im finding much harder than the old 236A > 66 > 5B and ive been trying to get the new CH one down and could use some tips so I cant consistently get the 22BC~66 > 66C down, dropping either the second silencer or the 6C but I feel like Ill get that soon enough, however whats beating me is the 2D > d.5A > d.6B with the d.6B always allowing tech
  6. thanks for the matches in the lobby buttface. My defense still needs work bad, but now I see some options a little better. Clashing j.C is so dumb though lol
  7. is the 25 meter route less character restrictive? something I can do on the hordes of minazukis?
  8. hrmm...without j.C loops our neutral damage is going to be really weak...Present buffs were sorely needed though so i like that. On top of that weakened ShutupIhateyouyoustupidjerk just hurts more and whats with the shell of denial nerfs... I guess the benefit of no j.C loops should be less character specific combos
  9. I finished this video so long ago! I need more! seriously though, this video is about the only reason I have made any progress with combos
  10. bleh...still struggling 2D > d.5A > d.6B > d.6A > d.5b > 665B > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B no issues at all, but with the 4D starters im still getting the 6B teched every time...ill keep at it
  11. well on 4D > d.2D > d.6B > d.5C > d.5B > 236A > 665B > (5C) > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C > 6B > 22B I seem to drop it everytime, whereas on 6A and 5A starters I have no issues
  12. Why is it that in some combos I find that 22C~66 > 6C > 6B > 22B to be very easy, where as in others the 6B gets teched all the time
  13. so, does replacing 5B with 2B work in all these situations?
  14. so, i've been working on my combos, and for counter hit 5C/6C I was looking at the combo you listed and I see you have it at 4.5k-5.2k I havent actually done this combo, but instead I've been doing CH 5C > 214A > 5B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 22B for 5.4k or CH 5C > 214A > 5B > 5C > sj.C > j.D > d.6B > d.5C > d.6B > 22C~66 > 6C > 6B > 6D > 632146D for 6.4k its a very small difference, but the damage is higher (at least than what you listed since I havent tried it myself) and the oki is the same
  15. this is incredibly exciting to me
  16. anyone have any tips for timing 3C > 22C? the resulting dash cancel is easy, but the timing is strict and I cant seem to get it unless im just mashing 2C2C2C2C2C during the animation for 3C. (new poster, hello people, and thanks Luna for your combo video, for the first time in the series I feel like im getting somewhere, and I have owned every iteration)
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