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Verner

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Everything posted by Verner

  1. Good day to everyone still reading this. I'm playing with friends on pretty low skill level vs reversal lacking chars like Lambda, Nu, Kokonoe. I'm having hard time dealing with rolls\quickstand and you really don't want this chars to got away form pressure. What the best way to approach roll punishes on midscreen and corner? As far as I can see after j.214a you can do 5d-2b and it'll catch forward roll\quickstep, but whiff on backroll and perfectly timed forward roll (3 active frames and 3 invul frames) but let's call this impossible. So j.214a 5d-2b seems like a solid options for corner, I mean who rolls backward in corner? For midscreen j.214a - dash - 2b catches all rolls and quickstand, and I think loses to delayed roll (let it be for now). 22b-5d seems to leave you to far away to do something with backrols, but you can catch all others with dash 2b. And the second question: how do I approach to neutral with characters with better neutral, for example Kokonoe? Her 2a, 2b, 3c goes under farther hitbox of 5b so you feel like you haven't pokes in that MU( Right now I'm trying to lure whiffed 3c\6a and do iad j.C\dash 5b. And lately I'm trying to use a lot of 421a spheres. Not sure if it's effective(
  2. Konan's games from AcrRevo niconico (Didn't found on YouTube). 8:05 - Konan (TS) vs Tsujikawa (KO) 12:15 - Konan (TS) vs Koike (LI)
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