Here's the pressure string I'm using:
5AA > 214C:
You have to delay the 214C to make sure it comes out. This is to keep your opponent on their toes to remind them that they can't just just hold back and be ok. This loses to upbacking and mashing.
5AA > delay 5B/ 5C
Your standand framestrap. It'll beat mashing (cept DPs) and upbacking. If you know that they're mashing DP, after 5AA just hold back to call them out.
Stuff >Sweep > 214AB > dash 214C or 5B
Same situation as above but in this case 214C will beat anymove that's slower than 5f, giving you a nice juicy FC for your troubles. Bonus is that they will likely be blocking after 214AB since they know it's ridiculously plus on block.
Stuff> Sweep > Hop Cancel > JB/JC> Reset pressure
if you manage to make them block 2AB, you can be a troll and reset your pressure with the hop cancel since they'll be looking for 214A afterward and wouldn't likely be pressing any buttons.
There's also your stagger pressure 5A > micro dash 5A to encourage mashing ----> punish, 5A > regular throw etc.. and don't forget our DP is an 21f overhead.
If you're looking for a safe jump setup that's beat most DPs. Do stuff > 5C (3) > Sweep > 236AA/ just 236AA. If you knock them down after 236AA you can do an IAD (4)JC that'll beat most of their options on wake up