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koyuki

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  1. d.6C > d.4D > d.6C > 214A works on Jin on training, But on live the combo goes blue after 4D combo is : 6B > 5D > d.5C > d.6C > d.4D > d.6C > 214A > etc
  2. i'm not sure if i'm good, but i use 326D instead of 236D when i'm away from corner and i want to keep enemy close.
  3. I tried few minutes aggo extra d.5C doesn't work with 236D but it works with 623D CH 5C > 214A > 5B/2B > 5C > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C(1) > 6B > 6D > d.6B > d.5C > 623D about 6990 damages
  4. I think this CH 5C combo deal 6K even mid screen : CH 5C > 214A > 5B/2B > 5C > sj.C > j.D > d.6C > d.2D > d.6B > 22C~66 > 6C(1) > 6B > 6D > d.6B > (d.5C?) > 236D/other Not sure about the end, just be sure to 236D (or other finish move) before combo time ends. can someone confirm this ? (or i'll confirm myself after work) Waiting for your next vid and combo thread :D
  5. In a real match, is it possible to deal big damages by forcing reset + Oki in the combo with a same attack combo ? I found a "combo" in 2 parts (with reset) which deal 7000 to 11000 depending on the heat gauge and when the overdrive is used (of course the starter is CH 5H, what else :D) Corner CH 5C > 214A > 5B > 5C > sj.C > sj.D > d.6B > 22C > 66C(1) > 6B > 6D > d.6B > 236D > 6C(2) > follow : > 6B > 6D here comes the same attack combo, oponent teck while in air > d.6B This reset combo > 236D > 6C(2) > next follow need 100 Heat > j.C > j.D > dD > d.2D > d.6B > 623D > Rapid Cancel > Overdrive > Jump > Air Throw > 5B > Fenrir(OD) If reset works and if oponent doesn't throw reject, this deals 11K damages. (5700 + 5300) I'm wondering if this move is possible or if any good player guard reset or throw reject.
  6. if BnB means an easy combo, can we say that even strongest combo from noel (like CH C5) are BnBs :3 ?
  7. Hi, i found this confirm yesterday, from the famous CH 5C > 214A Has anyone mentionned this combo ? Resource spending confirm in corner [61% Heat minimum required][OD Required] CH 5C > 214A > 5B > 5C > sj.C > sj.D > d.6B > 22C > 66C(1) > 6B > 6D > d.6B > 236D > 6C(2) > J.OD Cancel > 236236D > 66(airdash) > 66(grounddash) > 632146D (7500k) - At least 61% Heat required before the 1st hit to get 100% at the right moment - Don't miss any hit from j.C or you won't be able to get 100% heat starting with 61% and damages will be a little be reduced. - it's possible to finish with distant Fenrir. It's easier but deals less damages. - about 63% HP is required to get enought Overdrive - it's possible to finish with Fenrir without OD (if not long enought) but deals less damages. - If no overdrive available, you still can jump distortion, but it's a lot harder to do. If i remember it has recovery, but is it still possible to do Fenrir from distance in that case ? - if you miss your Jump Overdrive Cancel in a Ground Overdrive, do Fenrir instead Disrespect resource spending : - Safe taunt : Throw > 236236D Cancel >RC on 1st hit > taunt - Triple throw fake combo Throw > 236236D Cancel > RC (before last hist) > 66 (Airdash) > Air Throw > 5B > 5C > sj.C > Throw
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