When I have some more time today I will edit my post and attempt to add some more combos here for you guys.
5AAA>2A+C>j.2B>dash>j.A>j.B>jc.A>5C>j.214A>(5C Hits)>236D [2168 DMG/Meter Gain 34]. If done correctly, it should cross the opponent up. I saw a Japanese player use that before and another variant.
5AAA>2A+C>j.2B>dash>j.A>j.B>jc.A>5C>j.214A>(5C Hits)>[4]6D [2168 DMG/Meter Gain 34] This variant uses Public Execution; at the end of the combo you run to push the opponent closer to Asterius.
I couldn't get too used to the timing with their combo, so I made my own variant of it
5AAA>2A+C>j.2B>dash>j.B>jc.A>j.B>5C>j.214A>(5C Hits)>236D [2303 DMG/Meter Gain 35]
I don't know how helpful these will be, but I can do more later.