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Everything posted by KingofCups
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[P4AU] Mitsuru Kirijo Gameplay Discussion
KingofCups replied to LegendaryRath's topic in Mitsuru Kirijo
So who gives her the most trouble in this game? -
[P4AU] Mitsuru Kirijo Gameplay Discussion
KingofCups replied to LegendaryRath's topic in Mitsuru Kirijo
Soo... I don't understand Mitsuru on even a basic level. Are there any beginner need to knows on her? I get that she is safe midrange but not close up, but I don't really understand her neutral or her combo theory or what to do when j.C or DD of any kind lands... Also, can she not use her charge moves as she'd like when being pressured? -
Wait, a 75 SP reversal on a super meter dependent character?
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The bunt special.
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Two Questions 1) How good is Junpei's head invuln special? 2) What is he saying when he uses it as a shadow?
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I'm sure this is already known, but you can AoA D and then use his special to bring them back. I wonder if any kind of looping is possible?
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I messed with S. Aigis and her grab has interesting application, but I'm not sure to what level of usefulness this is. You can grab them then Orgia or Spear super in SB. Not sure what can be done off the Orgia part, but with the spear super, they get it, then the bomb explodes, so they don't fly to the top of the screen. Also, I found that you can AoA Grab Super haha
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Okay because I'm locked in training mode with it and wasn't sure if it was human proof. And for the other one? I'll do Shadow Combos with a million j.2Cs and dash springs and V Slashes but they don't scale well damage wise, and Tentarafoo always messes it up. I kept trying to use it to catch the enemy on a dash spring VB Slash j2C loop, but realized it basically ended the combo due to proration. I do a lot better with theories and intuitive understanding of the components of a combo rather than notation, so could it be explained how to get to those 6Ks rather than my chump damage I'm putting out?
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Not sure if this is off topic, but is there any clear reason his shadow reverts to a younger age?
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So no more unblockable set up in this game? Also, how do you land moves after the SP Garudyne OMC cancel thing?
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Tentarafoo mangles combos ;/
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Have we found any application for Shadow Ken yet? I need that floating P3 Ken B)
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
KingofCups replied to ludwig van's topic in Naoto Shirogane
Bahaha, I got blown up at a tournament yesterday because I didn't know you could Shadow Burst during moves. I kept getting OMC instead. Bahaha. I could have just been pressing 5aaa SB SP Gunshot Super xN and won a bunch of my casuals. ;/ -
I humbly have come to join the ranks. Bye Yukari o.o
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
KingofCups replied to ludwig van's topic in Naoto Shirogane
Two Questions... 1) How do I safely put 5D out there? 2) Are there any really good meter building combos for S. Naoto? -
[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
KingofCups replied to ludwig van's topic in Naoto Shirogane
Thanks for visual. ^^ -
[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
KingofCups replied to ludwig van's topic in Naoto Shirogane
At this point are we just making swag combos? -
[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
KingofCups replied to ludwig van's topic in Naoto Shirogane
Yay, my trap cancelling is on point now. What is the part of S. Naoto that makes fingers bleed though? -
So Koro doesn't set off traps, does he? That'd be hilarious if Koromaru could be hit with Naoto's death counter moves.
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[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
KingofCups replied to ludwig van's topic in Naoto Shirogane
Can I get a video of this to know what you're talking about? lol -
[P4AU] Naoto Shirogane - Gameplay Discussion "TIME TO MOVE"
KingofCups replied to ludwig van's topic in Naoto Shirogane
To me, it seems more SP is more counters, and being able to kill 12 counters off any midscreen confirm with 100 SP is pretty alright with me. -
Can't possibly make you as mad as grabbing and accidentally putting Koro away.
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I hope Ken is more fun in a match than in the lab. His moves seem stale-ish, since Ken himself only has one damaging special, and no air special actions. Also, you guys were right about 214C/D. It can't be used without tons of premeditation, and I don't really see its application in combos.
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This is probably already known, but she can't shoot when backdashing. But if you reverse in the air and forward dash in the opposite direction, she can still get off her flip shot move and get the hell out of there at the same time.
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I just realized Koromaru has Tenerazza :')