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KingofCups

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Everything posted by KingofCups

  1. I find it funny that Adachi is attracting a lot of Terumi players. But yeah, what's to stop Adachi from basically just doing old Yu's Sweep 5D to about the same effect? No one is whining about this?
  2. Yeah, I was hoping she was like Zappa, or was like a stance character with different strengths for different Personas, namely like Ardha being a zoning/set up stance.
  3. Bahaha, I've started learning how to play Carl Clover in my wait for Ken, just to get used to managing multiple units to good effect. It's a little bit overkill considering Carl is kind of up there execution wise, but *shrug*. Whatever I can do to get ahead. The fact that Koro does not tire might end up being unfair. Depending on how airtight you can make their cooperation, I suppose. I'm really hoping they have a learning curve that is a little bit prohibitive, but worth the effort.
  4. I mean, it can't hurt to have Koro doing things as insurance while you try your main method of anti airing. Assuming you can press Koro buttons whenever, it could always be a nice backup.
  5. The way I had it imagined in my head for antiairing was 214C/D jump back j.A/B, 214C/D DP, or 214C/D dash. But only getting to try these can really tell me what weaknesses these ideas have.
  6. I was getting the feeling that it is very possible to annoy Ken from the air in that match vs Junpei, but that is pure speculation. Also, Ken is a friggin Dragoon. His DP is Jump. I wonder if it can be used to similarly just not exist while ugly, horrible things are happening on the ground. But Koromaru and Ken spend a lot of time absent from the field, which I find funny. Also, I'm wondering what the properties on hit are of 214C. If it washing machines them down to the ground like Vergil's DP M, that has obvious specific combo application.
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