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ZerAlizar

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Everything posted by ZerAlizar

  1. The moment the orb is formed you should already be doing inputs. It might feel very preemptive but that's how you get 4 inputs for the orb. Just experiment with the timing, mash the inputs as fast as possible as soon as the orb forms. Stick or pad by itself should not be the determining factor of whether an input is succesful or not, that is entirely personal preference. :p
  2. I can't remember where this was mentioned, but is 2/6K for midscreen oki the best way to go without any RC?
  3. My sides 10/10
  4. Okay, thanks for the tips guys. Forgive my ignorance, but what does haircar mean? Is that just another term for Iron Saviour?
  5. I'm still getting used to Millia, so I'm not entirely sure when the situation calls for a YRC during oki. Can anyone please explain? Is it just so that the situation leans in your favour?
  6. Thanks! Sorry, I should pay attention more..
  7. Is there a solid BnB someone can link me while I familiarize myself with Millia? Thanks!
  8. I noticed a lot that when I catch an opponent with 2D and then follow with a d.6B the opponent sometimes falls out before the d.6B connects.. Is there a reason why? I can't recall if it's when the opponent is in mid jump or anything like that, sorry.
  9. Sorry if it might seem obvious to some people, but is Elphelt going to be available as DLC in North America as well? The fact that the game still doesn't have a solid release date for the West worries me, importing aside..
  10. Thanks! I really appreciate the variation of combos, gives a beginner a lot to work with. Also, for 236A > 665B I can't seem to land the dash fast enough after the Optic Barrel. Is there some sort of cue that i should be looking for? Or is it something that I have to familiarize myself with practice? *nvm, figured it out lol
  11. I'm practicing a combo that begins with 5B into 6A, and in training it's fine with consistency and all that, but online it seems like I get within poking distance of the 5B but not close enough to follow up with 6A into sj.C. So I guess my question is what should I be looking for situationally so that the 5B can successfully cancel into the 6A? Both for myself and the opponent
  12. But wouldn't 6A as a start be kinda ballsdeep? Seems like 5B would be more flexible start off.. but that's coming from someone entirely new to the fighting genre haha. ^^'
  13. Oh.. can't believe I've failed to notice that.. Thanks! Feels a little awkward, having to super jump diagonally forward.
  14. Hey guise, super scrub here. I was just wondering about combos that have 5B > 6A > j.C > j.D, because it seems like the 5B with the 6A doesn't allow my j.D to connect since it pushes the opponent just out of reach of the j.D. It seems to work fine if I begin with just 6A, though. I'd appreciate any advice, I apologize for my ignorance in advance lel .-.
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