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theyellowflash26

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Everything posted by theyellowflash26

  1. Hey anyone wanna give me tips on combos? For one, how are you supposed to do this combo: CH 5C > 2C > j.C > jc > j.2 > 5B > IAD > j.B > 5B > IAD > j.B > 5B > 2 > 214B > 2 > j.236D~A/B/C/D? It doesn't seem like j 2B can be charged fully after the jC. Also for 5AAA>214D>2B>iadj.B>5B>iadj.B>5B>j.A>j.C>j.236A. The opponent always seems to be to high to get hit by the IAD jB or they're already teching.
  2. I feel like this matchup is bad for Yukari. Narukami is another character that doesn't seem to care much about zoning. His persona car can just slide under all of Yukari's projectiles and get into free pressure from there. A good Narukami won't easily give you the room to set up and will usually be on you as much as they can. Narukami seems to have an easy time breaking your persona so you should try to be careful with how you go about setting up your garus.
  3. This matchup seems iffy. Long range he has nothing he can do to Yukari that would make her worry too much since she can shoot his persona all day if he lets her. Close up it becomes a bit different since Adachi can put on some mean pressure and Yukari is kinda lacking in close range. I still need to play this matchup a bit more though.
  4. Aigis v Yukari seems pretty bad for Yukari. My friend plays Aigis, and I typically don't have much breathing room to set anything up. One thing though is that you can typically control how Aigis approaches you and stop air approaches with 2D, 2B, or a bomb. Also it seems like a good idea to just try and make her waste orgia meter instead of trying to be full on aggressive. Aigis' persona is annoying in this matchup since she can put out the counter to stop you from using arrows too much. Aigis' bullet moves beat Yukari's normal arrows and her special arrow is pretty bad in general so using it here wouldn't be a good idea.
  5. Pretty sure that's the only thing that is air unblockable. Her anti air is a projectile so its not.
  6. Thanks. I was trying to delay the flip to see if that would work, but that sounds much easier. And I'll have to try the blockstring out. Sounds pretty good. With 5D it seems like you can just keep your blockstring going for even longer because of how it hits. Abotu 2C though, would that stop supers? I think they could probably mash through that.
  7. A couple of questions: How I should be playing Yukari? Should I be trying to stay away all the time or go in and out? I've never really played a zoner before so I'm kinda unsure. What are some good blockstrings for her? Are there any zoning patterns I should be using to keep people away? And what are some easier combos that I can try to learn that do some decent damage? I was doing her challenge mode earlier and I had trouble once I got to #20. I had issues timing the flip into arrow. Also, Aigis and Narukami are kinda derping on me rn. Idk the matchups really.
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