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AtomicOreo

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Everything posted by AtomicOreo

  1. Very true, but it never hurts to try and find setups that won't require the whole 50 though. That's what I'm really going for mainly because she does the same animation when she sets it out AND when she activates it. I wanna make sure people don't roll, jump, or dp out of it ya know? And it really isn't much when you consider Marie's snow SP gain. 5 per tic is pretty amazing. The startup on 5D or j.C being slow? j.C doesn't actually seem to have that slow of startup. The only part about it that's slow coming out is when it moves forwards. It'll always do 3 hits and then fly forwards afterwards. 5D on the other hand has a ton of startup. I feel like that button shouldn't be used for anything other than spacing. I guess it could be used for oki when against the right character or in the right situation for it though.
  2. Yeah she can do that. j.C is preeetty safe. Multiple attempts to DP or reversal after j.C just end up getting blown up by 5A. She recovers almost instantly from it. Because she moves forwards when she does j.C, you don't even have to bother air dashing when doing it to someone in the corner. If they roll/jump/dp, they'll get hit by the tip of her j.C and you'll be close enough to hit them with 5B afterwards.
  3. The most legit pressure though is 236A > air dash > j.C. She recovers really fast from her j.C if done close the the ground, and it's a pretty big button. Even though it's not an overhead, I still think it's better and more reliable to use for pressure (for midscreen pressure at least). Her 236B has too long of startup and can get snuffed out by a 2B on the way down on the second hit of it. The 214 C/D in the corner does not go off-screen. I had my friend confirm this for me the other day before we started looking for tech with it. We also found out that you can activate her magatama super in the air. Only downside is that she falls to the ground and seems to be unsafe all the way. The persona stays in the air until you press C or D to activate it. Only way I can think of to combo into her 236B is in the corner. She recovers fast enough from 236C to do sweep > 236B. Pretty sure it's starter dependent, but I think it would go like 236C > sweep > Igor > j.2B > j.B > 5BB > sweep > 236B > stuff. Also, she can't do 5C > 2C into specials. It has to be 2C > 5C into anything. That includes sweep as well.
  4. I have had a chance to play with the character thanks to a friend, so I made an account just so I could add onto the "notes" for Marie. For the weather super, you can just hold the button down for whatever weather you are trying to get. Her DP can be done in the air, and it also paralyzes people if her weather is set to cloudy. The 236236AB super actually has fast enough recovery that she can follow it up with 5BB in the corner. If done early in a combo, you can do a full combo after the 5BB. Otherwise, the person will be able to tech after the 5BB. Yes, her 214CD is unblockable. It takes 25 meter to put out, and then 25 meter to activate. There is definitely a setup in the corner though with sweep > present oki. Trying not to blow 50% meter on a setup, so trying to make use of the fact that it blows up by itself after a while. Haven't completely figured that one out yet, but currently brainstorming it.
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