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GregariousMonk

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Everything posted by GregariousMonk

  1. Hina (S. Junpei) vs Taihichi (Margaret) on Patch 2.0
  2. 3.5 hours of Ougi (Yukiko) vs Taihichi (Margaret) Enjoy!
  3. This is what I have, not sure if it is 100% correct. Startups (frames on block) 2A: 8f (-6 to -13 depending on distance) 2B: 7f 5C: 12f (-19) 5D: 35f 236D on ground: 19f (-6)
  4. Woops, the above only works if the Adachi uses Heat Riser A. We're still boned if it's the B Heat Riser unless Margaret has 75 SP as you can mash out 236236AB which will absorb all the hits from his 5D and break a persona card.
  5. Pet (Adachi) vs Baal_Avatar_ (Margaret) Part 1 Part 2 Part 3
  6. If you get hit by Adachi's Heat Riser when he has Mandala activated and he goes for the 5D unblockable you can either beat it with 236C (if you're not silenced) or super jump towards him and quickly input an airdash followed by j.B to go over the attack. These outs assume you can tech just before you hit the ground after Heat Riser (not sure if Adachi combos can end in a hard knockdown following Heat Riser).
  7. The Fall Classic 2014 Lord Knight (Margaret) vs Sonicfox (Marie) Northeast Championships Grover (Yu) vs Lord Knight (Margaret)
  8. Does Margaret have a universal safe jump after 214A? It seems that IAD j.C is safe against any DP that is greater than 10 frames but a bust against anything faster.
  9. I think you meant to put 236CD instead of 236AB. Otherwise it looks good!
  10. Jiyuna (Minazuki) vs Tahichi (Margaret)
  11. From Mix Up Night #22: Tahichi (Margaret) vs Gonzalez Ichirou (Yukiko) BLEED (Margaret) VS Wakabo (Mitsuru) Tahichi (Margaret) VS Masao (Marie) Mad (Teddie) VS Kisara (Margaret) Tahichi (Margaret) VS Aguro (Narukami) BLEED (Margaret) VS Tarou (Minazuki) Tahichi (Margaret) VS Mad (Teddie) Setsuo [secchan] (Aigis) VS Tahichi (Margaret) Tahichi (Margaret) VS Mokke (Yosuke)
  12. You just normal jump and quickly input the J.2C, no short hops necessary.
  13. What non-counter hit midscreen combos are you guys/girls using? I use either 5B>5A>5B>5C>214A or 2A>2B>5C>5B>Autocombo but it seems like I'm missing out on better options.
  14. Not the highest level of play, but here is Kubo playing for 3 hours in lobby.
  15. Sorry, I should have been more explicit with the directions on how to do it! Once you do 2D just start holding diagonal jump until your character jumps. After they jump I let my stick go neutral and then input the airdash. Again, I let the stick go to neutral and finally I input the j.22C. The j.22C will look like you are really low on the screen but you'll still be airborne. If you find that the 214C is whiffing after j.22C you just need to delay your airdash by a little bit (which is why I let the stick go neutral to add delay). LordKnight does the 50 meter combo of it in this video near the end. Also, you will need to dash after the j.22C before inputting the 214C so you can combo into 2B. Hope that helps!
  16. The meterless 5C CH combo I like to do: 5C>2C>2D>9>66>j.22C>66>214C>2B(1)>5B>5C>jB>jC>j214B (4.2k). Goes corner to corner and leads to a knockdown.
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