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vusan11

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    otaku_player

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  1. I know this is old post but just for the sake of it. You can also do: 5B > 5C > 3C > 214A > 5C > 6C > 236C > 22D > 2D > 236B > oki ( 4230, +30) Higher Damage Variation: 5B > 5C > 3C > 214A > 5C > 6C > 236C > 22D > 2D > 5D > J.5D > J.6D > (J.214D/632146D) (4556/5435, +34) need at least 17 meter starting to use. Both of these are on normal hit (no counter hit) On a side note In corner: 236D oki hit > 236B > 2B > 6A > 6C > 236C > 22D > 2D > 5D > J.5D > J.6D > J.214D (3018, +22) Just a way to punish someone when they don't block 236D oki lol... I'm sure its not optimized though, any suggestions?
  2. Labrys got buffed, but its just the other characters got buffed as well so shes still near the bottom.. @ least thats how I see it. =0
  3. I like new labrys too, shes awesome :3
  4. Yea but i just cant seem to get it consistently at all, i'll stick with the 214B route then
  5. I have a question regarding her optimal poison combo route. Example Combo: Awakening 5B > 2AB > (236CD [8~2] > 2D > 2A) > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 236AB > 66 5B > 2B > jC Any tips in landing the 2A? I only land it like 5% of the time :/. I can do the 236CD [8~2] > 214B > 2D route much more easily but its not nearly as flexible as this one.
  6. Sorry for double post (but hopefully it revives thread?) MidScreen counter route that leads to free 46C/CD oki CH: 5B > 2B >(super jump) j.5B > j.214B+C > 2B >(super jump) J.5B > J.214AB > 46C/CD [3456 Damage 38 meter gain/ 25 meter used] Grab oki
  7. I found this corner combo route in the Lab. CH: 5B > 2B > J.2B > JBB > J.214B+C > 2B > J.A/J.B > J.214A > oki [3836Dmg---46/48 meter gain] You can also start it with 2B!
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