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Jackal

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Everything posted by Jackal

  1. You play very well under pressure. I'm impressed. I can see easily two mistakes. - When you tech, you need to be more on the defense against Sol or try to escape him. If you look at the video again, you'll see that you were touched by jH and 5K a lot. - You dash too much during your pressure. Firstly, you can't dash like that if your opponent mash all the time. Secondly, you dash too far. You're always in Sol throw range. If you were against a japanese, you'll be throw in no time. Anyway, the sol player decided to mash and this strategy broke your pressure. You need to add to your pressure some frame traps. For example: jS-land-2S // jS-land-small dash-2K // jS-land-dust // 2K-2D etc...
  2. @LK: Agree. I see what you are talking about. You need a relaunch combo or a specific combo with no airdash to do that. Do you know one specific combo that work on most of the cast ? @Synyster: You play very well. I don't play this match-up that way. I'm more carefull and do more 6H, AA and SG. I saw only two mistakes: - After you drop more than 3 disc YRC, why don't you stop wasting your tension ? In the last match, disc S was the solution and you can tell me it's because of the match-up. Match-up is important, understanding how your opponent plays and adapt to his play is important too. - At one point, you AA with 5A when you're opponent is very high in the air. Be carefull. It's not the good AA for this situation. 2H and 6P is better and lead to more damage.
  3. I'm agree with you. I think for some match-up, Secret garden is very good and for this match-up, it's extremely better than disc.Faust cannot mash anything, reversal, throw you without taking any risk and even if he escape from the air, his airdash is very bad. So he will just stay in the corner and you can try to AA him with jK or you can just jump-IB-throw. Now look at the disc setup during the last round of EVO between Woshige and Nage. You can see the setup weaknesses when you have a good Faust who do smart stuff to escape. You have: IB-throw, IB-2P, 6P, 2P (if you do nothing or backdash) and of course, blitz and super. In the corner if you don't want any problem with disc, you need to time your disc and your move correctly. For TK Badmoon, you need to delay disc and meaty TK Badmoon. For haircar, you do disc asap and meaty haircar or you delay disc and delay haircar. So that way, the haircar blockstun will increase Faust sprite and the disc will touch.
  4. For the zoning, I think you should avoid jP wiff or any whiff move. Faust won't come toward you most of the time. So if you want to do a jP, I advise dash-jump-jp or airdash jP. Air dash-pin as a zoning move in this match-up is kind of risky because Faust anti-air is very high and can touch you. But it seems to work in your video. I prefer doing jump forward-pin. Look at the Karinchu vs Nage: https://www.youtube.com/watch?v=lIF-YhqhNXE You'll see that Karinchu avoid to whiff his moves and when a pin whiff, he try to escape the situation. He does airdash jP, jump forward jS, dash 2K, 6H, jump forward-pin, jump-airdash back-pin-land-secret garden.
  5. I upload the previous cartoon (thanks you heavymetalmixer) and a new one. -----------------------------------------------------------------------------------------------------------
  6. I found a twitter account where you can find some Millia anecdote that we always face. https://twitter.com/nontan_14/media ------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------ ----------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------ Edit: I forget to upload one cartoon.
  7. The goal when you do an okizeme is to optimize the ratio: your options against your oponent options If, for example, the opponent have a burst, doing CR-backdash is a good solution because you can avoid an OTG burst with the backdash and you can also do 236H to delay and avoid a wake-up gold burst. In counterpart, this solution doesn't give you two things: - being close is better. If you do tk moon far from the opponent and it's FD block, the roses appear in front of the opponent instead of where the opponent is. - the sooner the better. CR is time limited so the sooner you do the mix-up the better. I think CR-backdash is a good solution but I prefer nakamura's setup because it's more optimal (you have tk fall+backdash roses).
  8. Hi everyone, for chroming rose, I always change my setup. My three setups are: (Nakamura setup) CR-tk fall-backdash-236H-5K-roll-pressure (if the opponent mash 2P, jump, blitz neutral or dp after 5K, you lose.) 236H-CR-pressure (doesn't work with character with fast wake-up) --> I love this one because you stop the time just before the wake-up timing so the opponent will have some difficulties to do a reversal blitz/dp. 236H-backdash-CR (this one worked fine in the previous version but now it's specific. You need an opponent with no reversal or a bad one (Sin dp) because your opponent can still reversal dp to stop you during the CR start-up.)
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