What are the optimal throw combos (specifically meterless) that works across the majority of the cast that's on record for Naoto? I'm only getting this from training mode atm, but if I had to guess, it needs more IAD's. For damage values, left side is regular Naoto, and right side is Shadow Naoto. There are duplicates btw, but worth putting in the category depending on use for damage/fate usage.
Throw (Almost Near Corner)
*DAMAGE*
CD>(DELAY FOR BULLETS)C OR D>214A>(gun)D>2[C]>5C>236B>(gun)D>236A>(gun)Bx5
DAMAGE = 2449/1957
FATE = -3
*FATE*
CD>(DELAY FOR BULLETS)C OR D>214A>(gun)D>2[C]>5C>2C>236A>(gun)Bx5
DAMAGE = 2161/1728
FATE = -4
Throw (Near Corner)
*DAMAGE*
CD>(DELAY FOR BULLETS)C OR D>214D>5C>236B>(gun)D>JC~JB>JC>236B
DAMAGE = 2495/1994
FATE = -2
*FATE*
CD>(DELAY FOR BULLETS)C OR D>214A>(gun)D>2[C]>5C>2C>236A>(gun)Bx5
DAMAGE = 2161/1728
FATE = -4
CD>(DELAY FOR BULLETS)C OR D>214A>(gun)D>2[C]>5C>236B>(gun)D>236A>(gun)Bx5
DAMAGE = 2449/1957
FATE = -3
Throw (Character Specific Near Corner [NAOTO])
CD>(DELAY FOR BULLETS)C OR D>214D>5C>236B>(gun)D>236A>(gun)Bx5
DAMAGE = 2616/2117
FATE = -3
Throw (Character Specific Almost Point-Blank Corner [NAOTO])
*DAMAGE*
CD>(DELAY FOR BULLETS)C OR D>214C>2[C]>5C>236B>(gun)D>236A>(gun)Bx5
DAMAGE = 2682/2143
FATE = -4
*FATE*
CD>(DELAY FOR BULLETS)C OR D>214C>2[C]>2C>236A>(gun)Bx5
DAMAGE = 2266/1812
FATE = -5