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Everything posted by Zombiepatrol7
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Care to PM me a link to the auction?
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edit i'm an idiot i thought this was aigis thread lmao god damn toasters
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Cool, thanks!
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Sorry, when do we have the lobby at? I know it's Fridays but around what time?
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I would be willing to play almost anybody. I play Minazuki and some Adachi but not very much as I dropped him for the former, but I can still play him kinda okay? Muscle memory for his jump loop is fading a little but whatever. This is my first "anime" fighter so it's a lot different than what I'm used to(SF4 almost exclusively). I didn't play P4A original at all besides story mode because I'm a persona fan, and it got me into this. I don't think I'm -that bad- but who knows: it's Minazuki. You can't really be bad as Minazuki if you understand the basic concept of mix-up in fighting games and have a functional B button. Can send me a private message or reply in the topic if you want to play sometime, but I'm on steam much more often. I don't care if you're the worst player in the world or pretty good, I'll play with you and tell you afterward what I think you could work on and perhaps you could give me advice too. West Coast NA, PSN is the same as my username.
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I'm not very good at P4U but any knowledge is better than none so let's go. I will spoiler more "general information" things to cut down on post size. I main swapped from Adachi to Minazuki so I have a better understanding of Adachi than I do as Minazuki. As such, I will mostly cover Adachi and hopefully give you a better understanding of him as I don't really feel qualified to tell anybody how they should play. At any rate I hope something helps you guys. Please take my Neutral Game/Offensive/Defensive section with a grain of salt because I am booty. Adachi is a rushdown/grappler character that can be tricky to nail down, and has tons of shenanigans involving one of his super's buffs that allows for status ailments to be applied on Persona strikes. Adachi Tools Medium-high damage meterless, depends on the starter. His J.C is incredible and personally I haven't had much luck 2B-ing it because of it's enormous hitbox. His mixup revolves around his command grab Damage with meter can range from good to disgusting, but really relies on Awakening Unblockable awakening setups involving rage and sometimes both silence and rage at once Very scary pressure close up and decent long range options 9500 hp and Heat Riser buff reduces damage taken Adachi's Supers, all very important: Minazuki Tools You outrange him so much it's criminal(get it? because he's a police officer? why aren't you laughing?) 5B especially will beat 5A, 5B and even 5C most of the time. 2D or D.Wings of Purgatory his Ziodyne easily You can counter super his 2D 5A 5A again You're not done pushing 5A The general theme of this matchup is that your normals are incredibly oppressive, as usual Steal his meter with C/SB Command grab! Neutral summary Adachi's lifeblood is composed of things you can take away: his meter and his persona cards. If you are in a position to take a card(imo even at a risk to yourself), it is very important to do so. IF HE GETS PERSONA BROKEN, HE LOSES ALL BUFFS. This is very important. Yes Adachi gets a combo off of Heat Riser usually, but the buff is incredibly valuable as well. Plus losing Magatsu Mandala buff is just meter completely gone to waste. Adachi is much slower and less mobile than you are. He has no neutral game. Basically, keep in mind he wants to j.C more than he wants to breathe, eat or sleep. It would also be wise to take a sec and go into Training Mode to see what ranges he can Evil Smile at, as it's a fixed distance from the Police Dick himself. Be mindful of any 2C(upward rising persona attack) as it could lead to an attack on the ground. Punish careless 2D(cross slash) whenever possible. Sometimes I throw a Survival Knife out and it'll hit his J.C from the other side because it's so big, so pbbbbttttt. Offense summary Either he respects your buttons or he dies. Simple as that. His 2B is a decent anti-air but must be used perfectly and is awful on whiff. Other than that, he will (once again)probably be looking for your teleports to 2B. I think his DP moves forward enough to catch a fully spaced 5A but I haven't tested it personally, so you'll have to worry about that. Baiting his DP is a big win because of how much blue life it takes. If you start going for command grabs, be mindful that his D command grab(Megidola) has grab invulnerability to a certain point. Other than that, even 2A has more range than his 5A. You can really push whatever you want as long as you're smart about it and where you're pressuring him from. Personally I like short hopping, I catch a lot of Megidolas. Take his fucking meter with C or SB. Command Grab whenever possible, he has enough health to go around but meter is his real lifeblood. Slurp that shit up like a Dairy Queen™ Blizzard®. Worth mentioning once again that the Heat Riser buff reduces damage taken by 10%, and it stacks in Awakening, so factor that into your "will this kill" equations. Most Adachi players really don't want to burst if they don't have to. Gold Burst is WAY important for him. 50 meter AND full persona cards? Cha-ching! DP>Super leaves him with so much blue life it's unbelievable, but it's still an option he has so watch out Defense summary You don't want to be on the defensive, to state the obvious. If the Adachi knows what he's doing, you'll get grabbed out of nowhere and wonder where it came from. Otherwise, his high/low mixup game is VERY weak. His overheads are... his DP's first hit(virtually unreactable, to be fair) and his AOA. His 2A doesn't hit low, so his lows are also usually the end of his strings, 5AAA, sweep and gunshot. Because of this, his mixup game revolves around blocking/not blocking, you know the drill. The command grab is to be feared, as he can get pretty stable damage off of it. My advice is to block low until he shows you he's smart enough to sneak it in there. For an example, a lot of Adachi that I've played do 5AA>236B(the stance)>214C(stance cancelled into command grab virtually immediately) and when you hold up back maybe 5AA>delayed 5B, so it can be tricky. He can only jump cancel his 5A which has PUNY range, it's utterly pitiful. 5B is multiple hits, but can be dash cancelled so keep an eye out for that. Gunshot ends his blockstrings at -1, SB gunshot has enormous advantage so respect it. If he gets too used to ending strings with sweep>gunshot DP the sweep mid slide. He wants to meaty 5A Be as slippery as fucking possible when he has Mandala buff or else he'll give you the unblockable police dick as shown earlier Watch for gimmicks such as 2C whiff>Ghastly Wail for halfscreen command grab. Your DP on whiff leaves you crouching and he gets hella damage on crouching. Es no bueno. Shadow Specific Details Could you imagine though? Oki summary idunnolol. If max range 5A will make the first hit of his DP whiff then that's probably the go to shit, otherwise it can still be safejumped I believe. Remember that even though Adachi really really wants meter, they will still sometimes wake up with SB Atom Smasher(VORPAL BLADE) or Ghastly Wail. So y'know, watch your toes. Sorry I can't be of much help here. I think it's 6-4 or 5.5-4.5, but definitely in Minazuki's favor.
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[P4AU] Tohru Adachi Gameplay Discussion
Zombiepatrol7 replied to Antiquarian's topic in Tohru Adachi
It seems like it's pretty much meaty 5A as often as possible into anything you want, really. Abuse the 5A, as pitiful as the range is. Drake posted a video earlier of 5AA 5C "frametrap" to catch people mashing 5A or something against an attempted 236B>214A and I have got a lot of mileage out of that. And even though it's kinda risky you can always cancel into DP for an instant high(I've never seen anybody react to this, so I'll say it's pretty sound. 5AA>5B>DP or something like that just a whatever off the top of my head. i don't like to do it often because dat blue health is real. I've not done much testing involving it though so take this with a grain of salt) into anything you can get after, whether it's a Heat Riser or whatever. For more gimmicks you can get them used to sweep>gunshot and then in the corner sweep>236B>214B As for DP safe stuff, you're on your own there. 5B(3) > 5C is pretty much the only thing I actually get rewarded for regarding dp baits. Good luck! -
Hell yeah. The video with the persona and blocking/reacting to grab was really helpful. Thanks a bunch!
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[P4AU] Tohru Adachi Gameplay Discussion
Zombiepatrol7 replied to Antiquarian's topic in Tohru Adachi
Just curious about your guys' opinions on the matter and it may have been discussed before and I missed it, but where do you see Adachi on a tier list? Come to think of it, I've only seen Souji's incomplete tier list. Anything else more updated? I didn't play P4A before Ultimax so I don't feel qualified to place him on a list myself. -
[P4AU] Tohru Adachi Gameplay Discussion
Zombiepatrol7 replied to Antiquarian's topic in Tohru Adachi
Not sure if it's been posted already, but I do remember some people talking about 236AB's invincibility. A friend turned me on to this video, so I thought it should go here. https://www.youtube.com/watch?v=kYXtt6wR5ns Shows some possibly semi-practical uses to bait what seems to be 99% of the cast's DPs/supers if you know they are going to mash like the annoying brats they are. Enjoy! -
Elizabeth has been giving me some problems lately, as silly as that sounds. All of her card normals completely destroy mine at the range they occupy(and they do occupy a lot) and even beat 2D for some reason. Even her j.B blows up 2C>5C/Mandala/Ghastly Wail shenanigans and is a big annoying boomerang that takes up hella space. I haven't had it done to me yet but I'm almost positive she can also quickly laser zap a 5D fullscreen. Plus, even 3/4ths-ish screen the roar/overhead Thanatos attack/throw after she sends out Thanatos to the same continent you're on is really annoying. I've only just got P4U and I never played the original so I'm sure the causes of a lot of my frustration are common knowledge by now and easily dealt with by good/experienced players. It only really does take getting in once to win usually but getting there is a real pain for me. Any tips could be appreciated, and not just Adachi specific; anything will help. Thanks in advance.
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[P4AU] Tohru Adachi Gameplay Discussion
Zombiepatrol7 replied to Antiquarian's topic in Tohru Adachi
Just signed up to Dustloop just to thank you for this, and for putting in a shitton of work, not only in these threads but also the matchup specific threads. First anime fighter and y'all are making my life 20 times easier The only thing I have a concern about is has there been any discussion about practical OMB usages(lets be honest, some of the OMB combos in the combo thread are either like throw>omb>mjc loop or something that only happens when the planets align and you are struck by an asteroid made out of winning lottery tickets) or is it pretty much reserved for defensive use only? I assume the latter because he certainly doesn't have a Narukami 2B or Mitsuru DP to make his life easier when getting the pressure piled on him. Thanks again!