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  1. What do you guys think about Hase's use of BDC specials? In general, I see it work out pretty well for him in that he avoids a button or pressure and gets to be on offense or at least a better position, but he also takes a lot of hits and knockdowns from getting hit out of Mappa or Dandy. In particular I see him get hit out of P Dandy BDC stuff since he does it so often, but I guess his offense is strong enough that he can afford to take the risk. I also don't really see other Slayers play that similarly to him in terms of this (maybe Taka, but he just tends to go crazy with Dandy), but I've only really seen Mikado Slayers so who knows.
  2. Does anyone have a list of 2PSH corner combos on every character? I know 2KPSH doesn't work on everyone, but hitting with a jump-in can still go into at least 2PSH and is better damage than just ending in cl.S > 2D. I think I'd opt to go for 2PSH combos in general, even with 50 tension since the damage is pretty comparable on some characters and in a lot of cases they end with the right spacing to make 6P and 2K unable to be thrown for UP whiff oki.
  3. Forgot to post the meaty 2D stuff I was working on a few months ago, so here it is: https://www.evernote.com/shard/s727/sh/f42ed867-4a4e-43f1-805e-f94eb03f9ff9/3785222d4240ed49b93e9554bbf8b6ed. I feel this stuff could be pretty useful against FA, KY, LE and EL (possibly SO too) because it's pretty easy to time the 2D or 6K against them and you get a 2PSH combo in the corner off meaty 6K. Not sure how useful it'll be on the rest of the cast since I either didn't find a good corner combo against them, or timing the meaties wasn't very easy. I also didn't do anything for Pot or Zato, will probably do it later. The timings for hitting meaty 2D off a 2D knockdown are probably a little off, since I remember Daymendou made a post about that earlier but I didn't refer to it much while testing this stuff.
  4. How do you normally space it? Just walking backwards a little or off certain knockdowns that leave you farther away from your opponent? Like Zerosleep said, I see Hase go for it often and not get thrown, though that might just be people respecting his oki in general.
  5. Yea it's to set up the meaty again.
  6. Been labbing against Ky and I found a nice setup for a meaty 2D or 6K in the corner off P Pile RC, though the 6K needs some timing. Combo is P Pile RC > K Pile > 5H2H > cl.S jc > j.SHD2K > j.PD jc > j.KD and then do an immediate 2D, or walk a step and 6K. Off the meaty 2D you can do SS jc >j.SHD2K > j.PD jc > j.KD, gives the same meaty setup and the 6K combs into 2PSH on standing and crouching. Also, got a meaty 2D midscreen combo that seems like the best I got: 2D > SS jc > j.SHD2K > j.KD > land SS jc > j.SHD, have to end it different near or in the corner and I'm a bit iffy on getting the j.KD to not whiff on the j.D all the time (I think j.SKD will work near and j.D will work in). Hopefully I can stuff like this against the rest of the cast, but I'm doubtful.
  7. https://www.youtube.com/watch?v=Gfq4Bgvbl-Y En vs Mugen. I really enjoy watching En play the Sol matchup because he plays it so cleanly with a lot of patience and 5K usage. He doesn't take too many hits from using Dandy too much, which I feel is something Hase tends to do a lot, either from trying to do BDC P Dandy on wakeup or just Dandying during his pressure.
  8. Regarding what Hase goes for after 2D or j.D knockdown, I think the thing that stands out most to me is him going for cross-up long dash c.S or same side normal dash c.S. after j.D. I haven't really tested it out myself, but it seems to work out pretty well for him. I find people will react well to double cross-up cl.S if they've played the Slayer matchup enough so I'll probably give this stuff a shot in the near future.
  9. Yea I was kind of expecting a bit more from him too, especially since he got to bounty before Hase. I wonder how ranking up works because it didn't seem like there were many high dan players in the videos he was in.
  10. Asked Ruu about F Driver. Gave me a nico link and I found another video he's in. http://www.nicovideo.jp/watch/sm27233770 http://www.nicovideo.jp/watch/sm27233949
  11. There was some 6 dan Slayer on the Arcsys Halloween stream that got 2nd I think. Possibly F Driver on a new card for some reason? Even if it's not, I still wonder who he is. https://youtu.be/sCc_vaoE9hs?t=4h53m11s
  12. Oh were offstream matches recorded? That'd definitely be nice to see.
  13. Has anyone seen footage of that 25 dan Slayer yet, or know who he is?
  14. Found a correction for 2H where it says staggers on hit, should be launched. Having +R 2H would be pretty nice though! Also, just a quick question about BDC jump, do you lose all invuln after jump startup?
  15. Last time I saw Kubo was at KSB for one match on stream. As far as arcade play goes, I think he just destroyed everyone at release with like a 90% win rate then stopped playing after a few months. Also, didn't know 1 counts as a back input to backdash. Thanks mac!
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