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Everything posted by Domayv
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Guilty Gear characters BlazBlue style (gameplay-wise)
Domayv replied to Domayv's topic in Zepp Museum
As to why I'm comparing Sol's and Jin's though they're different. I always find that Sol's drive would work more like Jin's than Ragna's. Anyways, now for Ky Kiske. Ky Kiske * Health: 11,000 * Movement Options: 1 Double Jump/Airdash, Run-type Dash * Drive: Thunderbolt Thunderbolt enables Ky to electrocute opponents (essentially stunning them), allowing for extended combos and unconventional reset opportunities. Compared to Jin's Frostbite damage, it deals more damage and generally last longer, but enemies can get out of being stunned by waggling the joystick when they're stunned. Moves that can freeze have two additional values: Electrocution Count and Electrocution Duration. ** Electrocution Count: This value determines the amount of times that an opponent may be electrocuted in a single combo. Under normal circumstances, an opponent can only be frozen once per combo using a normal Drive attack (5D, 3D, 2D, 6D, j.D). If you use another normal Drive attack while the opponent has already been frozen once before, the normal Drive attack will not electrocute the opponent. However, EX Specials (214D, 236D, j.236D, j.214D) ignore the Electrocution Count limit. Furthermore, you may electrocute the opponent more than once per combo with normal Drive attacks during Overdrive (read the Overdrive section for more details). ** Electrocution Duration: This value determines how long the opponent will be electrocuted after being hit by a move that electrocutes. Electrocution Duration is not affected by hit-stun decay or bonus hit-stun from a Fatal Counter starter, which basically means that the Electrocution Duration is fixed/set. ** If you hit an opponent with a move that electrocutes while they're crouching or while they're airborne, they will be forced into a standing state. ** If an attack hits Ky while the opponent is frozen, the opponent will recover from the electrocution effect immediately after hitstop. ** Opponents will also break free from the electrocution effect when they are hit by a normal attack, if Ky goes over the Electrocution Count limit or after the Electrocution Duration expires. * EX Specials: Much like Jin Kisaragi, Ky possesses EX Specials, which consume 25% meter. ** All of Ky's EX Specials freeze the opponent and ignore the Electrocution Count limit. ** If Ky attempts an attack that requires 25% Heat without enough Heat, the C version of the attack will occur instead. (Ex: 236D becomes 236C) ** All EX Specials have a 180 Frame cool-down. ** Ky will gain a reduced amount of Heat during a combo after using an EX Special. ** Although EX Specials ignore the electrocution count limit, if you trigger SMP by using the same EX Special again in the same combo, it will NOT electrocute the opponent again. * Overdrive: High Voltage High Voltage allows Ky to electrocute his opponent with his sword normals and all of his specials, it allows him to break the Electrocution Count limit on his normal Drive attacks, and his EX specials gain additional properties (ground bounce, wall bounce, etc). ** Sword normals (5C, 2C, 6C, j.C) will now freeze the opponent and have a Electrocution Count limit of 2. ** Normal Drives (5D, 3D, 2D, 6D, j.D) gain an extended Electrocution Count limit of 2. ** Special moves will now freeze the opponent and have a Electrocution Count limit of 4. ** Normal Drives (5D, 2D, 6D, j.D) gain more frame advantage, have a higher P2 and electrocution for a longer period of time. ** EX Specials gain additional properties: 214D wall bounces, j.214D ground bounces, 236D can be dash cancelled. ** EX Specials lose the 180F cool-down period. ** 632146D and 236236A gain extra animations and do additional damage. ** Electrocution attacks that trigger SMP will fail to freeze the opponent. ** You can only electrocute the opponent up to 4 times in a single OD combo (not counting EX Specials). The specials' Electrocution Count limit of 4 is shared with the sword normals/Drives' Electrocution Count limit of 2, meaning that you can only electrocute the opponent up to 2 times with sword normals/Drives and 2 more times with special attacks for a maximum of 4 electrocute per OD combo (not counting EX Specials which ignore the Electrocution Count limit). * Combo Rate: 65% * Moves ** Stun Edge (236C) ** Air Stun Edge (j.236B/C. B goes at a 30 degree angle. C goes at a 60 degree angle) ** Vapor Thrust (623B/C) *** Lightning Javelin (Vapor Thrust ->C) ** Stun Dipper (236B) ** Greed Sever (214B) ** Split Ciel (214C. Summons a Grinder, which changes the properties of 236C, j.236B/C, 236D and j.236D, and increase their zoning capabilities) ** Lightning Strike (222C when opponent is down) ** Charged Stun Edge (236D, air OK. Aerial version goes at a 60 degree angle, consumes 25% heat) ** Lightning Sphere (214D, consumes 25% heat) *** Charge Drive (Lightning Sphere -> 46D) ** Stun Rays (j.214D, consumes 25% heat) ** Ride The Lightning (632146D air OK, consumes 50% heat) ** Sacred Edge (236236A, consumes 50% heat) ** Astral Heat: Rising Force (236236D, consumes 100% heat) -
Guilty Gear characters BlazBlue style (gameplay-wise)
Domayv replied to Domayv's topic in Zepp Museum
I know that since fire and ice are two completely different things, so I should elaborate on how Sol's fire would work if applied as his drive. His drive, Afterburner, deals what's called "Afterburn Damage", which lasts 90 frames (1.5 seconds) for D basic attacks and D special attacks, and 180 frames (3 seconds) for his Distortion Drives. Unlike Jin's Frostbite drive, Sol's Afterburner drive has no limit to how much status effect damage he can apply to his enemy but it prorates along with the combo, so you will deal less afterburn damage for doing multiple drives and drive-based attacks in one combo, and the enemy is not immobilized when hit by such attacks. Afterburner also increases overall chip damage since afterburn damage ignores blocking (except for Barrier Block). Afterburner damage formula: {Damage of attack} * {.05} * {seconds}. Example: The afterburn damage from Tyrant Wave ver.β will deal [{2000, 1500} * {.05} * {3 seconds} = 525 damage] Now to elaborate on Sol's Overdrive Hellfire, it allows Sol to burn his opponent with his sword normals and all of his specials (except for 214A, Volcanic Viper -> 214B (normal), 236B (normal), and 623B), and afterburn damage is increased as its duration lasts twice as long (3 seconds for normals and specials, 6 seconds for Distortion drives). I do "get" the GG characters. It's just that I wondered what it would be like if they were placed in BlazBlue-verse gameplay-wise. -
Guilty Gear characters BlazBlue style (gameplay-wise)
Domayv replied to Domayv's topic in Zepp Museum
I know that Ragna's moves are much like Sol's, but I always would find the latter's drive moves similar to Jin Kisaragi's since both use an element (fire for Sol, Ice for Jin). Also, Ragna's drive (Soul Eater) is different from Sol's since involves absorbing the enemy's health on hit, which is pretty much meant to compensate for Ragna's Glass Cannon (high offense but low defense) playstyle, whereas Sol's would burn enemies and he would essentially have a Lightning Bruiser (high attack, health and speed)/Close-Range Combatant (great at close range but poor at longer ranges) playstyle. Comparing between Ky and Jin, Ky would have weaker A & B attacks, but stronger C and D attacks, and would electrocute as oppose to freeze for his drive attacks. Ky would also have greater zoning abilities than Jin thanks to his new Grinders but have slightly lower health (11,000 health versus Jin's 11,500). -
I'm wondering how the Guilty Gear characters would be played if they were placed into BlazBlue gameplay. Universal Changes: * P becomes A * K becomes B * S becomes C * H becomes D * 2D becomes 3C * Health is changed to BlazBlue's due to lack of Defense Modifier and Guts Rating * No Bear Stun resistance since BlazBlue does not have Bear Stun * Dead Angle Attacks are now Counter-Asssaults * Roman Cancels are replaced by Rapid Cancels * No RISC Gauge since BlazBlue does not have one * Combo Rates are applied to all characters * B+C replace sideways H for grabbing * Damage values of attacks are multiplied by 25 to be comparable to the damage of attacks in BlazBlue Let's start off with how Sol Badguy would work in BlazBlue gameplay-wise Sol Badguy * Health: 11,500 * Movement Options: 1 Double Jump/Airdash, Run-type Dash * Drive: Afterburner Functions similar to Jin Kisaragi's Drive Frostbite, but instead of freezing, it burns the enemy. Sol's H attacks become his new Drive attacks. * Overdrive: Hellfire Functions similar to Jin Kisaragi's Overdrive Frost End, but uses fire in place of ice. * Combo Rate: 70% * Moves ** Gun Flame (236A) ** Gun Flame (Feint) (214A) ** Volcanic Viper (623C/D) (air OK) *** Knockdown (Volcanic Viper -> 214K) ** Bandit Revolver (236B) (air OK) ** Bandit Bringer (236) ** Break (j.214B) ** Wild Throw (623B) ** Riot Stamp (214B) ** Grand Viper (214C) ** Fafnir (41236D) *** Tyrant Rave (Fafnir -> 64D) ** Sidewinder (j.236D) ** Slam (j.214B during Dragon Install) ** P.B.B. (j.623B during Dragon Install) ** Tyrant Wave ver.β (632146D, consumes 50% heat) ** Dragon Install (214214D, consumes 50% heat) ** Dragon Install 2nd (214214214214D, consumes 75% heat) ** Astral Heat: Branding Breach/Napalm Death (236236D, consumes 100% heat)
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Unfortunately, Chris said on his twitter account that he doesn't voice Sol, though he did mention that it would be cool that if he voiced him.
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https://www.facebook.com/KeithSilversteinVoiceArtist/posts/10152571154798528 Keith Silverstein just posted on Facebook that he is not Sol Badguy. Here's his quote. "There's been talk that I'm the voice of Sol in Guilty Gear Xrd for PS4. I've seen a number of posts that say without a doubt it's me. Let me go on the record to clear up any confusion. The official word is....................................................................not me. Thanks for playing!"
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Actually, it would be a better casting choice if Luci voices I-No and Todd Haberkorn voices Bedman (if Xrd get dubbed at Okratron 5000).
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Pretty much, though Hayate's not the only reason. Continuing on him, what would happen if he was voiced by a male seiyuu if he ever got into Xrd, considering how he would be a bit too similar to Bridget if the latter appeared. Then what VA would make a better alternative to Satomi Koorogi for May than Rie Kugimiya?
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It's supposed to be Hayate Ayasaki. He did appear in another fighting game called Sunday vs. Magazine, though that incarnation would be different gameplay-wise from his theoretical Xrd incarnation (if ASW bothers to make a guest fighter as a DLC). Sorry for being cryptic , though. Update: I updated my previous post so now it's no longer cryptic.
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Thanks for the suggestions for Kliff, Dizzy and Slayer. As for Bridget, the reason why I picked Ryoko Shiraishi for him is because of her typecast as effeminate boys who have a tendency to cause unsettling gender reveals (both of which fit Bridget perfectly), and also the fact that if he were to appear in Xrd as a DLC character, he likely would be based off his Vastedge XT design (considering the 5-year timeskip between XX and Xrd), which has a more boyish look compared to his previous iteration, thus making more sense for him to have a more boyish-sounding voice than his XX series counterpart. Just for a fun fact, if Hayate Ayasaki were to appear in Xrd as some crossover DLC character (I would like to see a guest fighter in an Arc System Works game), then he would have to get a male (preferably Akira Ishida) to voice him since he would be a bit too similar to Bridget if Ryoko Shiraishi were to reprise her role for him alongside with voicing Bridget .
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Most of the voice actors in the earlier Guilty Gear games were either A.) Once fairly active during up to 90s but aren't as much anymore (Keiichi Nanba and Satomi Koorogi) or B.) obscure VAs who were barely heard of outside of the Guilty Gear games (the majority of the voices in the series). Though ArcSys was able to hire several big-name talents such as Takeshi Kusao, the late Kaneto Shiozawa and Iemasa Kayumi, Junichi Suwabe, Joji Nakata, Norio Wakamoto, Kikuko Inoue and Yuji Ueda for their earlier games, much of the Guilty Gear cast is rather low-budget compared to BlazBlue's. So that's why I'm suggesting that if ArcSys ever makes an HD compilation of the earlier Guilty Gear games, they should get much bigger talents to voice the characters (see my previous post for reference). For May, I suggest Cherami Leigh as her English VA (if it gets dubbed in either California or Dallas; if dubbed Vancouver, then I would suggest Tabitha St. Germain). For Peko, I think Amanda Celine Miller voices her. Amanda's also the VA I expect for her to voice Ramlethal if Aksys chooses to have the game dubbed in California (if dubbed in Texas, then her counterpart Brina Palencia would voice her; if dubbed in Vancouver then her counterpart Chantal Strand would voice her).
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I was thinking of what would happen if ArcSys made an HD remaster of Guilty Gear: The Missing Link, X, XX (both original series and the Accent Core series) and Isuka a la the cancelled Mortal Kombat HD Arcade Kollection into a single HD collection. Since the games' voices were made with outdated recording procedures, new recorded dialogue would be needed and thus, new voices for numerous characters since many of the VAs who originally voiced those characters were never active again. New cast for HD collection (suggestions are helpful) (New VAs will be in bold) Sol Badguy & Order-Sol - Joji Nakata Ky Kiske - Takeshi Kusao May - Rie Kugimiya Millia Rage - Sanae Kobayashi Zato-1/Eddie - Takehito Koyasu Potemkin - Kenta Miyake Chipp Zanuff - Yoshihisa Kawahara Faust/Dr. Baldhead - Kappei Yamaguchi Axl Low - Daisuke Namikawa Baiken - Naomi Shindo Testament - Show Hayami Kliff Undersn - ? Justice - Mitsuki Saiga Anji Mito - Satoshi Hino Venom - Junichi Suwabe Johnny - Norio Wakamoto Jam Kuradoberi - Yui Horie Dizzy - ? Bridget - Ryoko Shiraishi Zappa - Yuji Ueda I-No - Kikuko Inoue Robo-Ky - Mamoru Miyano Slayer - ? (possibly Unsho Ishizuka) A.B.A. - Romi Park Paracleus - Koichi Yamadera Anyways, with BlazBlue: Alter Memory on the way, can we use this thread to talk about a possible dub for that it? I think Christine Marie Cabanos would make a better fit on her, considering that the character's Japanese VA (Aya Suzaki) also voiced Mako Mankanshoku (who Cristine also voices). Personally, I would like to see the game dubbed in Vancouver.