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jeef

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  1. jeef

    Memoirs of a beginner

    Updated everything. Mainly improved the formatting, and added a few of my thoughts and added the information tortoos provided.
  2. A bdc tutorial would really help! I find it difficult to do bdc stuff consistently
  3. jeef

    Memoirs of a beginner

    Glad this is helping a few people! I'll update this soon.
  4. So I am a new gg player and I decided to try to pick up Slayer and I'm having a lot of fun just labbing it up and watching match videos. I've taken a fare amount of notes from what I've seen in match videos (and read on this forum) and I thought it might be a good idea to share these notes. Nothing I've written is ground breaking but hopefully it might help other beginners like myself who are trying to get into the character. The notes are nowhere near finished and the formatting is a bit rough, but I was hoping more experience players could chip in and add new info/correct any mistakes. https://www.evernote.com/shard/s538/sh/b96ea117-4088-4ab3-a7bc-5c6e67f36ce3/b577c8d0e03bf36f6abdc30607300c2b Looking forward to any feedback you guys might have and I hope this helps some people
  5. ・コークスクリュー corkscrew dragon AorBコークの補正が重く↓ A ro B corkscrew has more proration – nerf 初段補正22→約27pt、中継補正22→約27pt Proration as a starter is up from 22pts to 27, proration midcombo is up from 22 à 27pt 2A連追撃不可(サイクロン追撃可能) Can’t cancel into it from 2A (but can go into a cyclone attack) 端のダブルコークも即受身反撃される。 In the corner, after a double corkscrew, the opponent can immediately recover and counter attack Lv1~2のBコークヒット→壁バウンド後に空中受身可能になったため攻め継続が出来ない。 (足払い→Aキル→Bコーク後等) Lv1~2 B corkscrew hit à after the wallbounce the opponent can recover in the air and because of this akihiko can’t continue to attack Aキル→Aソニ→Aフック→Bコークは今まで通りダウン A kill rush à A sonic punch à B corkscrew still knocks down SBコーク初段補正が緩く22→18pt↑ Sb corkscrew proration as a starter has been made more lenient 22 à 18pt - buff 中継は据え置き7Pt The midcombo proration is unchanged at 7pt 今までBコーク後に追撃していた連続技はSBコークで可能に SB corkscrew after B corkscrew has now been made possible (?) 使用例 – example usage ・適当→A sonic punch→SB duck→A hook(hit)→A sonic→Lv5SB corkscrew→FC腹崩れ (?)→2B5B(for chie/teddyuse 2A5B)→JB→2A(3 times)→C weave B sonic pucnh→C duck B hook→ weave B corkscrew 3800 このコンボは家庭用では出来ないのでAソニック中継とSBコーク中継補正が緩くなっている可能性あり。 Because this combo doesn’t work at home, there is the possibility that A sonic and SB corkscrew have become “looser” when used midcombo SBコークの発生速度上昇 18F→8~10F↑ SB corkscrew comes out faster 18F à 8-10F - buff 中央で足払いAキルラ→SBコークが可能 After a midscreen sweep, A kill rush -> SB corkscrew works 足払いAキルラBコークombが出来なくなったがSBコークombなら可能 Sweep into A kill rush B corkscrew omb is no longer possible but, if you do SB corkscrew omb then it works 被FC削除でコンボミス時のリスクが低下↑ Akihiko is less susceptible to FC so there is less risk after missing a combo – buff ・SBマハジオ – SB Mahazio 強制感電削除↓ No more forced electric shock - nerf ・SPスキルダメージ – SP skill damage レートが下がっているので保障で与えるダメージが今までより少ない。 Because his rate has decreased, the damage that this move gave as “security”is now less B kill rush~B corkscrew→Lv5SB cyclone does about 1450 damage ■まとめ - summary レートが下がったので大幅な火力低下 Because his character rate has fallen he does a lot less damage now 現在使っているしゃがみ限定のBキルラコンボ完走で2500程度 The currently used crouch only B kill rush combo does around 2500 damage (if you do the entire combo) フックのダメージが下がったのも追い討ちを掛けている。 Hook does less damage and… (I don’t understand the second part of the sentence) 5BFCが無いので端以外の高火力コンボはゲージ依存率が高い。 The FC off of 5B is now gone high damage combos outside of the corner now require a lot of meter ゲージ回収のA連7が専用アサルトでバウンドするため補正値が重いとAコーク〆しかできないのでダメージ+ゲージ回収しながらの起き攻め不可 Because of the scaling of the special Assualt (that can only be used after the seventh A after the A chain that recovers meter) is quite heavy, the only move you can do after it is A cork. This means, although you can build meter and do damage, you can’t get okizeme 逆ギレからのリターンが無いのでゲージ不足になりやすい You don’t gain meter from the reversal, your meter runs out more easily 新要素のミニジャンプアサルトはLvによって変化しないのでコンボに使いづらい。 The new minijump assault doesn’t change based on your cyclone level so it’s difficult to use in combos 補正が重いとBアサルト後に高空受身、コンボの後半に組み込む場合は現バージョンでも練習可能 If the scaling is high then the opponent can aerial recover high in the air after a B assault, you can practice using this move in the later part of a combo in the current version of the game 中央でBアサルトをコンボに組み込むにはLv3以上のSBソニ又は空中ヒット時のBソニックからしか繋がらず、Bアサルト後の追撃にソニックが残ってない場合はBコーク追撃かDダック逆ギレ2A連Bコークになる。 When using B assault modscreen, it will only work after a lvl3+ SB sonic punch or (when comboing an airborne opponent) B sonic punch. If you don’t don a sonic punch after the B assault then you can follow up with B corkscrew or D duck into reversal into 2A chained into B corkscrew (しゃがみ限定Bキルラ→Lv1~2SBソニ→mjcBアサルトは間に合わず) Crouch only b kill rush à Lvl 1 ~ 2SB sonicpunch à mjcB assault doesn’t work 中央ソニック~Bフック→mjcBアサルト不可 Midscreen sonic punch ~ B hook à mjcB assault doesn’t work 端の足払いAキルラコンはディレイAソニ→BフックBソニ→MJCBアサルト→Bコークでダメージアップ Corner sweep A kill rush combo – delay A sonic →B hook B sonic →MJCB assault→B corkscrew does more damage 基本火力低下と5BFC削除で逆転要素が減ってキツイ less damage overall and no more 5BFC means it’s harder to make comebacks OMBコンは必須 OMB combos are more important now
  6. Given the section it's in I think it refers to when you chain 5As. will stage 6 meaning a chain of 6 5As. I'm not sure though.
  7. ■必殺技 Super attacks? ・ブーメランフック (boomerang hook) ダメージが同レベル&同じ強さのソニックパンチと同じダメージに変更↓ This move will now do the same amount of damage as sonic punch (?) コレにより連続技のダメージが減少 Because of this, the damage of continuing attacks is less ・SBソニックパンチ – SB sonic punch 弾無敵削除↓ No more projectile invincibility - nerf ・Dウェビ – D weave 後退の初速が上昇、全体硬直も短くCダックDウェビで通常技に引っかかりにくく起き攻めにも使いやすい。↑ The speed at which he moves backwards has increased, the overall recovery has become shorter (?) and it’s no longer easy to accidentally do a normal when doing C duck / D weave so the move is much easier to use for okizeme – buff ・ダブルアッパー(逆ギレアクション) – double upper (reversal) Lv0逆ギレがヒットした場合の吹き飛び方が変更 When Level 0 double upper hits, the way opponent is hit into the air has changed ヒット時は垂直に浮いた後、真田の肩の高さ辺りで受身可能(ニュートラル受身後が危ない)↓ When the move hits, the opponent will fly vertically, after which the opponent can recover at a height roughly equivalent to akihiko's shoulders (neutral recovery is very dangerous) - nerf CHヒット時は空中受身不可、空中CH時のみ5Aで追撃可能 On Counter hit the opponent cant aerial recover. When you get a counter hit on an opponent who is on the air you can follow up with 5A 発生速度がサイクロンレベルに依存して速くなる↑ The reversal’s start up speed increases based on the cyclone level - buff Lv5Aフック→Cダック逆ギレが繋がる Lvl5 a hook à C duck à reversal will connect ・キルラッシュ- kill rush ヒット時に相手が強制立ちくらいになっていたのが削除、ヒット前の状態を引き継ぐ コレによりしゃがみ限定BキルラッシュコンボにSB派生技が組み込めるようになった。↑ When this move hit it was pretty much forcing stand but that has been removed and the opponent will be in the same state (standing or crouching I guess) as they were before the hit. Because of this, after the crouching only kill rush combo you can now go into SB moves 使用例 – usage example 相手しゃがみ (crouching opponent)、2B5B(1)→B kill rush→SB sonic punch →C weave →A sonic punch →B hook →C weave B sonic →C charge weave →A hook →B corkscrew → cyclone BキルラッシュがFC対応技に↑ B kill rush now fatal counters – buff ・サイクロン連携中のミニジャンプ – cyclone linking mini jump サイクロン連携中にミニジャンプをすると着地までサイクロンレベル維持↑ If you do a mini jump while cyclone linking, you maintain your cyclone level until you land 使用例 – usage examples 適当サイクロン連携 (appropriate cyclone level) →mjc(Lv2)→JB(hit)→A assault→Lv3 reversal→5BJB→2A à Bコーク 適当サイクロン連携 (appropriate cyclone level) →mjc(Lv4)→JB(hit)→SB assault→Lv5A hook →B sonic →BMAX hook→ delay C duck→A sonic → reversal →2A à (6)Bコーク ・アサルトダイブ – assault dive レベルによるダメージ、ノックバック等の変化は無し The knockback and damage does not change depending on the level I'll work on this some more a bit later. Apologies if some of hit is hard to understand, there might be a mistake here or there.
  8. More stuff! ・足払い sweep サイクロン連携中の足払いが前進するようになった、これにより今まで届かなかったAキル→Aソニ→Aフック→足払い→サイクロン等が可能に↑ using sweep in a cyclone linking combo now moves you forward and because of this A kill rush à A sonic punch à A hook à sweep à cyclone等(?) now works - buff Lv5の硬直は-6Fで現バージョンと変わらず After you reach level 5 the sweep is still -6F ・5(2)A連 5(2)A chain 6段目の叩きつけの後にもう一度ボタンを押すとAアサルトダイブと同じ技が発生 After stage 6 hits, if you press the button one more time A assault dive will come out Aアサルトダイブと違い地面叩き付け後に相手がAフック先端くらいの距離で少しバウンド(コークスクリューで追撃可能) In contrast to the normal A assault, this one will bounce the opponent to a distance that is almost equivalent to the tip of A hook. You will be able to go into corkscrew dragon (コークスクリュー = コークスク竜 = corkscrew dragon maybe) 補正が重い場合はBコーク追撃不可で空中受身可能、Bコーク追撃した場合でも壁バウンド後受身可能 When proration is heavy, B cork doesn’t connect and the opponent can do an aerial recovery. When you connect with B cork the opponent can aerial recover after the wallbounce コレによりコンボダメージ+ゲージを稼いで攻め継続が出来なくなっている。 Because of this it’s hard for akihiko to earn combo damage and gauge whilst continuing to attack 【端A連】真田のA連は画面端から離れてしまうので現状での追撃はコーク以外不可、Aコーク追撃後は補正次第でダウン受身になるので少し走れるかも。 Because the A chains properties in the corner, only cork move connects. After doing A cork, the opponent can do a ground recovery and there should be enough time for you to run in 7段目のアサルトでバースト+SPゲージ回収 A stage 7 assault will give you your burst and sp gague back 6段目後に手動で各種アサルトに派生可能、この場合Lv1上がるがゲージ回収は無い After a stage 6 attack, you can manually go into various assaults. When you do this you will go over level 1 (on the Sp gauge/cyclone gauge?) but you don’t recover any gauge 6段目後の着地でサイクロン連携に派生可能 When landing after the 6th stage, you can go into cyclone gauge derivatives 今までのAソニ→Bフックのキャラ限定コンが可能 The character specific A sonic à B hook now works on everyone (?) 補正が重い場合のA連追撃は6段→Bコーク等を使う。(壁バウンド後空中受身可能) When proration is heavy the 6th stage of the A chain à B cork works. (cause wallbounce which can be followed by an aerial recovery)
  9. Also sorry if some of my terminology is off. I don't play persona and I've never played akihiko before so I have no idea what his moves are called
  10. 4U2ロケテスト 真田 明彦 変更点 (場所:23日大阪日本橋ロケテ) 転載可 ■システム キャラレートが0.8から0.7に変更↓ Character rate (?) down from 0.8 to 0.7 - nerf ペルソナ技が発生までペルソナが無敵に 2Bや牽制潰しのJCor2Cでカエサルだけ割れることが無くなった↑ Until persona moves actually came out, the persona was invincible to moves like 2B and JCor2C, except for Caesar who would get beaten/you would lose a persona card. This is no longer the case and Caesar will be invincible to this moves as well - buff ■通常技 Normals ・5A 5F組みの5Aは始動補正が重くなり真田も同じく重くなっています。 現在の4Pt(16%)→6Pt(24%)に変更↓ Of the 5F normal, 5A will have more proration when used as a combo starter. Akihiko in general will have more proration - nerf At present his proration is up from 16% to 24% ・5B FC対応技ではなくなりカウンターでも通常のカウンター技になりました。↓ On counter hit it will no longer have FC counter hit properties, it will just be a normal counterhit - nerf 始動補正が重くなり2Pt(8%)→4Pt(16%)に変更↓ Proration as a starter is up from 8% to 16% - nerf 1段目の仰け反り時間が減少23F技が入らなく(Cウェビ→Aフックorソニ) しゃがみ限定の5B(1)→Bキルラッシュが入るので24Fおそらく22Fに↓ 23F moves will no longer connect (e.g. C weaving -> A hook or sonic punch) Because the crouching only 5B(1) à B kill rush combo works, something (I can’t quite grasp what from the text since it isn’t mentioned specifically) will go from 24F to 22F (since this is a nerf could be the hitstun of 5B is getting reduced) - nerf ・5Dor2D サイクロン連携中のD行動はサイクロン連携に派生可能↑ While cyclone linking 5D/2D can now be used – buff 生のDからは派生不可 Derivatives into cyclone linking from raw D moves don’t work 派生タイミングは終わり際 Not sure about this. (edit) I find this sentence a bit ambiguous but I think this means that when you are timing your attacks after the 5D/2D, you have to do it towards the end of the 5D/2D active frames. サイクロン連携中にD行動を行うとLv維持↑ When using a D move during cyclone linking, the cyclone gauge level is maintained (buff) 使用例 Usage examples C duckD weave (Lv1)→5D(Lv1)→D duck(Lv2)→SB corkscrew (Lv3)4U2ロケテスト
  11. Will work on some of this now
  12. Thanks for the quick reply Stellar!
  13. What makes Sol so good in this game? I'm new to the game but I can see why characters like Millia, Zato, etc. are really good but can't quite get my head around what makes sol so strong. I'm trying to main Sol, so knowing his strengths relative to the rest of the cast might help
  14. Feel free to add me. I'm not sure what the connections are like between Indonesia and Japan though.
  15. Jeef | PSN: JeffuSensei | Japan | I'm a complete beginner when it comes to fighting games and GG but I want to try and take this game seriously and become a better player!
  16. JeffuSensei | Japan | If there is anyone else who lives in Japan or around asia it would be great to have someone to practice with!
  17. I'm a beginner trying to get into P4AU and I've settled on trying to main Aigis but I'm having a tough time learning the ropes. My main problem is I have no idea what I should be doing in the neutral. Should her neutral focus on using her Orgia mobility to get in or is it better to play a more ground based neutral? And what do you think is the best way to play the neutral game when outside of orgia? Cheers!
  18. Don't worry about it. I've managed to work out the correct timing. I had set the computer to mash roll if I start the replay and the go into the combo/oki everything works. However if I started the reply immediately after the 236B~A then the 214C would miss.
  19. I'm having trouble with with the oki positioning after this combo - 2A > 2B > 5C > 2A+B > 236A~A/B > 236C > 236B~A(input 214C immediately after) > meaty 214C I can't the position of the dog consistent so that the 214C will always hit wake up rolls. Also, whenever I try to dash jump after the 214C I always jump over the opponent instead of landing immediately in front of them. I think my timing of my button presses during the combo is off, since I can't always hit the final 236C > 236B~A consistently (the person punch doesn't come out). If anyone could offer any help I would really appreciate it. Cheers!
  20. I'm a complete scrub at this game and I block by holding forward, but I want to improve so I'm hoping I can get in on the action here. I live in Japan though so I'm wondering whether there is anyone else living in Japan (or around asia) that would like to practice with me. Cheers!
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