New to May and GG! I was trying the BnBs listed in the combo thread and for some reason I'm just horribly inept at doing OHK cl.S jump S because the hitstun runs out before my jump S connects with the opponent. How do I try to fix this? If I mash S I tend to get the cl.S far S gatling. Also in the meanwhile are there some baby combos from OHK for me?
Also, I have a bit of a Marvel background, and looking at how players like Ruu and Kazuki are using her dolphin calls, beach balls and beach ball YRC's, would it be wrong to think of them as sort of Marvel assists, like Dr Doom missiles? Of course they differ from Doom missiles in the sense that if I'm hit during startup or when the ball is coming down the ball doesn't come out, but in other senses like controlling space would they be similar?
Also how do I get people to stand there to let me summon dolphins and beach balls? Often times I just get airdashed on and killed when I do so. Is this just bad timings on my part or should I be using different versions?
One more question, can I convert off of a hit 5K far S into a knockdown? I don't have Xrd at the moment so I can't test myself.