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MegaZoeT

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Everything posted by MegaZoeT

  1. I feel like RC for hitting Hariken earlier (Because you can easily hit it anyway) wouldn't be quite worth it. However, I haven't tested it much myself, so I could be wrong.
  2. I like it. Is there any way to sneak Hariken in there, or does that prorate too much for the D normals to connect?
  3. I'm out of town for the weekend, but I'll be sure to test that out when I get back home!
  4. Hey, come on. I haven't been posting nothing these past couple weeks! D:
  5. If you want to use Hariken to build meter it's still cancellable with D, after which you can Zettou quite quickly. Having it be a direct cancel would be cool, of course, but we gotta deal with what we've got.
  6. So I tried your j.B > j.6D > 6C string to begin the standard combo, and I was able to get 4714 damage after ending with Gosei. Afterwards, I tried the Challenge Mode 19 combo (ending with Gekiren) and it looks like it does more damage. (I got 5245 out of it) [FC] 6B > j.5C(1) > j.B > j.6D > 6C(1) > 236DD > 2D > 236B > j.5B > 5B > 5C(1) > 6C(1) > 236DB > dash > 623C (5245) You also have the option of ending with Seijyuu after Gekiren for some extra damage if you want, (5905) OR you can activate Overdrive after Hariken instead of doing Gekiren and do OD Seijyuu. (6199) I personally don't think the ~300 extra damage is worth it unless you end up with a long enough OD to replenish Drill after Seijyuu, but it's your call. Let me know if I did your combo variation wrong though. Was my damage figure about right?
  7. I haven't focused on on Drill 3 yet, but I'll try your route and see if it can be improved at all.
  8. Do we have any max damage setups off of FC 6B yet? Regardless, here's a combo that can be done at any Drill level. [FC] 6B > j.5C(1) > 236A > j.B > j.2C > j.2B > 5B > 5C > 6C(1) > 236DA > microdash 5B > 5C > 6C > 6A > sjc > j.B > j.236C (3664 damage) Note: When doing j.2B, don't Gatling right away, or Amane will bounce back into the air. Wait a little bit after to j.2C to get low enough to the ground. Alternatively, you can also end with Hariken A RC 6D for Drill 3 if you wanna spend the 50 meter. [FC] 6B > j.5C(1) > 236A > j.B > j.2C > j.2B > 5B > 5C > 6C(1) > 236DD > 5B > 5C > 6C(1) > 236DA > RC > 6D (~4k depending on how close to Overheat you release)
  9. So after some fooling around with midscreen throws, I found a neat combo with level 3 Drill. It also has a nice added bonus of a full corner carry from round start position. Throw > 236DC > dash > 5C > 6C > 2D > 236A > j.6D > 236B > j.6C > j.236C (5119 dmg) https://www.youtube.com/watch?v=ay0B9g0KIZ8&feature=youtu.be Level 1/2 Drill: (This version won't carry to corner, but I'm pretty sure it's damage optimized) Throw > 236DC > dash > 5C > 6C > 236A > j.5C > j.6C > j.2C > 236B > j.236C (3626 dmg) The ending 236B > j.236C must be done very quickly or the opponent will air tech.
  10. By the way, has anybody found any good options off of a midscreen throw? I had considered using Hariken cancel to maybe get a 5C / 6C > stuff string going, but never tried it.
  11. I found that 6B can also be used for an optimized (?) combo out of a reversal Seijyuu Rensoukyaku at Drill 3. It's a specific situation, but if you ever wanted to squeeze more damage out of your escape, then here ya go: 236236D (lvl3) > Dash > 6B > j.5C(1) > j.6C > 236A > j.5B(3) > j.236C (3548 dmg) Alternatively, there's a simpler version with less damage: 236236D (lvl3) > Dash > 6A > sjc > j.B > jc > j.B > 236C (3424 dmg)
  12. So I'm trying to download Elphelt from the PSN Store, but it's claiming that my account does not own Xrd, even though I have in fact bought it and have been playing for a couple days. As a result, I'm not being allowed to download Elphelt. Anybody else have this problem?
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