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Everything posted by MelodyEmeraldCross
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Central Fiction Arcade Plot Discussion (spoilers)
MelodyEmeraldCross replied to Chaoschao222's topic in Zepp Museum
This is totally just my theory and speculation, but what if Susanoo isn't just Terumi. What if he's Terumi AND/OR Azrael. Look at that hair, idle stance and goatee spike and tell me that doesn't look possible. The guy wanted to fight the Gods in their realm, why not also basically become one? Explains his Magatama-like things having locks, or inhibitors, too. Just a theory. -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
MelodyEmeraldCross replied to RurouniLoneWolf's topic in Es
This might just be my own speculation, but here's how I see her Drive. Referring to the third Famitsu scan on the top that shows the two images of her Drive. So I think the first image is her Drive. For now assume its 5D. It's a sword swipe that leaves a smooth quarter circle Crest out. Now the second image. I'm going to say the move she's doing is either a 5A or a command low like a 6A or something. Doing this normal, or any move for the purpose of the explanation, then activates the Crest, making it into the second-hitting spiky Crest. At least I think so. For all we know the second image might be the recovery of 5D, and the Drive hits twice regardless, and the whole "second hit" thing is actually a "press and hold D to keep it from immediately doing the second hit. I guess the only way to know is seeing some footage. -
So, going back to the Ako crouch and get free meter thing, it takes 50 pips to get 1 bar. I was originally thinking that getting an SSS in her Ranbu would do something, so I got one then checked to see if that affected the rate or amount on her crouching meter gain, and nothing, so I still don't know the point in it. :/
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So on top of switching my assist to Kuroneko to combat Shana/Enju, Kuroneko actually has a ton of synergy with Yuuki imo. Do stuff into 214AB, then land and call Kuroneko without needing to cancel and spend a bar. The enemy will tech and not want to attack or else they'll get counter hit by the petals, and Yuuki can move in for some 50/50 mixups, or 6S and hope for Shironeko so you can go to town on the pressure. You can combo with Kuroneko too as always by calling her during your 5AB and 236 stuff.
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Finally broke 7k with Yuuki. Requires 5 bars, Blast, Player Climax, Sadou Maou as your assist, the corner, and a counter hit. CH j.[C] > jc > j.[C] > 236[C] > 236AB > AC > dash 5C > 236[C] > 236AB > jc > j.[C] > j.236[B[ > j.236AB > Combo Blast > 5AB + Maou Lv2 5S > j.[C] > jc > j.[C] > j.236C > j.236AB > 41236BC+AC+AC
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Does anyone have any tips vs. Shana/Enju? My friend is pretty damn good at keeping me at a distance with Enju 5{S} keeping me from calling my assist to snipe them, and he's using his fireballs, both ground and air, really well. Even with Yuuki's 2AB, I'm still losing a little hp from the armor, and if I spend a Trump to double jump then airdash, I sometimes have an easier time, but I don't wanna use Trump just to get hit and have it wasted. :/
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6630 with Yuuki and Boogiepop. 5B > 5C > 236[C] > 236AB > AC > dash 5C > 236[C] + 6S (On the last hit of 236[C]) > 236AB > Combo Blast > 5AB > 236AB (6S hits) > step back > 5AB > 236AB > 41236BC+AC+AC 6745 with Yuuki and Maou 5B > 5C > 236[C] > 236AB > AC > dash 5C > 236[C] > 236AB > Combo Blast > 5AB > 236AB + Level 2 5S (On last hit) > Jump then falling j.C > Immediate 5AB > 236AB > 41236BC+AC+AC
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If you're referring to her Trump, it gives her an additional air action, for a total of three, and let's her jump cancel her specials. So something like 236AB > jc > j236A > j236AB is possible in Trump. If you mean in general, I think she's a great mix between Kirito and Asuna with a few of her own unique tools, who can dish out some good damage but seems, so far imo, to have the best strength in forcing the opponent down and then calling an assist to iAD in for some mixups and 50/50s. Definitely look into knocking the opponent down and then calling Kuroneko, Ryuuji, Kouko, Koujo, or the new LLEN to keep the opponent blocking as well as to make enough visual mess to make your mixup hard to react to.
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Yuuki 2A > 5B > 5C > 236[C] > 236AB > AC > 236[C] > 236AB + Tomo 5{S} (Hold on 3rd hit of 236[C] > jc > land > 236C > 236AB > 41236BC is a 5509 damage combo. Not bad. @Inaba_Resident From what I remember from the trailers, yes, PS4 can crossplay PS3. @Vesperion Not sure on Emi, but I know for sure Tatsuya gets a major speed boost that rivals Rentaros, and something about his specials or something. Not sure since the wiki isn't updated on his Trump.
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Having seen what other people are doing for big damage, I got a higher damage Yuuki combo that only requires one Trump. Big thanks to Tyler Jepson on Youtube if you happen to see this. 5B > 5C > 236[C] > 236AB > AC > 236[C] > 236AB + Tomo 5{S} (Hold on 3rd hit of 236[C] > jc (This is to move forward more so 236C catches the airborne opponent) > land > 236C > 236AB > Combo Blast > 236C > 236AB > 41236BC. Does 6079. Does 6116 if you replace the 3rd and 4th 236Cs with 5ABs.
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Yeah man. Koujo, Kouko with the right timing, Ryuuji, and Kuroneko might all be really solid assists for Yuuki seeing as she's a meter hog when it comes to damage like Rentaro and Tatsuya. Seems better to play her as a reset/oki character and mixing up when you can, especially with Trump triple air options. Only thing I'm working on now is maxing out conversions, and finding a use for j.[C] in combos.
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6414 with Yuuki and Tomo Asama. Two Trumps, 5 Bars, Blast, and Player Climax needed. 5B > 5C > 236[C] > (Side Switch) 236AB > AC > 5AB > 214AB > land > j.B > j.C > jc > j.C > j.236A > j.236AB > Combo Blast > 5AB + Tomo 5{S} (I hold 5S on the second hit of 5AB) > 236AB (5{S} should hit right as you do 236AB) > 41236BC + AC + AC EDIT I know some people are visual learners so I recorded the combo really quick. Sorry for potato quality.
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This is what I got so far with Yuuki. She seems hella fun. With Tomo Asama (Bow and Arrow girl) assist. j.C > 5B > 5C > 236[C] + 5{S} (5 is on the first slash. 5S hits as 236C ends with a side switch. You can keep your side if you jc the 236[C] and dash under the enemy > 5AB > 214AB > land > j.C > j.236A > j236AB > Mother's Rosario (426BC) Does 4999 exactly with 236[C], 4906 with 236C, 5274 with one Trump and 236[C], 5657 with two, and 5776 with Two and Player Climax. Her best route for Power Blast seems to be etc > 214AB > land and Power Blast. Not sure how to squeeze out a lot of damage from her. Still hella fun to play as.
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From the Mizuumi wiki. For one time only, when Tatsuya's life is depleted, he may revive when certain conditions are fulfilled. Triggering conditions: 1. Match round 2. Universal potential is activated (upon reaching purple health gauge) 3. One or more trump cards are available 4. Blast Gauge at 100% Self-restoration will automatically be activated when these four conditions are met. After Revival you're put into the same state as using an Escape Blast. (If Blast Ignition was used than the blast recovery will appear white) If you have yellow health [denotes the player has over 30% health] and a combo kills you, Revival won't activate. In addition, if you're under 30% and the Universal Potential runs out [denoted by the health bar changing from purple back to yellow], Revival will not activate.
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Not like big damage is that big a deal in DBFCI, but I got a 6796 damage Tatsuya combo that's pretty flashy. Requires 5 Bar, Double Ignition, both Trump Cards, and Tomo Asama (the newest assist, the girl with the bow and arrow) as your assist. j.C > 5B > 5C > 5AB > Trump > Dash 2AB+5S (You must press and hold 5S immediately after pressing 2AB. Tomo will shoot her charged arrow just after the shot from 2AB and will launch the enemy into the air) > Dash 2AB > 214AB > jc > j214A(1) > j214AB > Combo Blast > Dash 2AB > 214AB > jc > j214A(1) > j214AB > 41236BC+AC+AC Pretty sure you can get more damage, but I was just messing around with Tomo 5 and 6. Not sure if doing j.C > 5B > 9j.B delay j.C > 5B > 5C will add more damage or will make the enemy tech out earlier, but its something. EDIT Adding the j.C > 5B > 9j.B delay j.C > 5B > 5C actually does 200 less damage.