Jump to content
Dustloop Forums

Himura_Rage

Members
  • Posts

    23
  • Joined

  • Last visited

Everything posted by Himura_Rage

  1. so only at close range? hmmmmm....i was wondering why i can punish it sometimes and sometimes not.....
  2. i played one Sol today that was activating Dragon Install everytime he had meter.... millias half life went by getting hit by grand viper once, also i notice there is a loop in the corner that uses kudakero>JS (i think) and repeat..17 hit red combo and 70% of life bar said goodbye.... this is the first time i face a Sol that abuses DI so much.....most of the time he was recovering from it, or it was a max range or i was recovering from somehting so i barely got to punish him. Read all the tips in here, staying neutral and a good use of 5S and 2D works miracles, but the problem i see is that Millia is always too close to loose half of her lifebar from one Sol's simple combo i find this match up pretty hard TBH
  3. EL is tough if she puts u in the corner........ specially now that people has the shotgun loops learned...i still dont know what to do aside from burst of BS it........FD as much as i can to win some space and position my self... but this guys are right, once you get the knockdown she is pretty much screwed. keep an eye for supers on wakeup, they love to do that, if you see that she has meter to do it, bait it, and punish hard that shit. her overhead is 22 frames, 1 frame faster than dust and 3 frames slower than Millia's 6K, the like to throw it at mid range.... Bridal express is safe on block i think...if not pretty safe, expect spamming and strawberries here and there...
  4. OK...it seems that the match up that i have more problems with is Mr. Sol Bad-dude First problem is that this is my first GG ever, been playing it for about 2/3 weeks by now. i know that there is a lot of things that might be not in my check list of how to approach a match up in this game, so the help from the pros is always highly apreciated. so....from the data perspective.... Millia's faster normals are 5K-----5 frames startup 2P-----5 frames as well Sol's faster normals are 5P-----4 frames 5k------3 frames and a couple more that the start up is 5 frames trying to approach the match up with the attitude of blocking the strings and punish after an unsafe move......well...it didnt as well as expected. move.........................on block gun flame__________-4 bandit revolver_____-5 DI ground +4 bandit bringer______ 0 Kudakero__________+2 Riot Stamp________+6 Fafnir_____________+4 well so everything he does puts him in frame advantage over Millia. Online free pressure by any random Sol is what i find usually. Grand viper is invincible at startup, more or less and low profiles. So bye bye to some mixups.... Obviously, FD to push him away and find an opening, just defense certain moves to get some advantage on block and one blitz shield here and there...but for the most part i feel pretty helpless against this char. I feel more confortable playing against Zato or El than Sol...... I guess im doing something very wrong, so if any of you can point it out for me i would be very grateful. oh, one more thing........ HELPPPPPPPP!!!!!!!!!!! >
  5. ive been using Daigo style grip for ten years, but now i use the same grip as haitani, notice it after seeing him playing GG in the video Margatroid just posted, i didnt know....basically no fingers in between the stick and it works perfect for me my inputs are way more accurate now it all depends on the size of your hand and fingers.....there is not a perfect grip.
  6. yeah i actually was reffering to dust after disc oki :P that was my bad :P
  7. Thanx man i apreciate a lot the corrections. Trying to get better with Millia. And with this info it is time to hit the lab :D ill share my experience in here as soon as get those setups to work in a real match! :D
  8. WOOOOOOOOO!!! that is great news!!! congratulations!! really happy to hear it. Keep training, the best is yet to come....once you get those in a real match and make some people hit the panic button...u know, there is not a better feeling :P welcome to the millia IAD TK BM guild :D
  9. I dont think is a MASH EVERY BUTTON AND YOU WIN type of situation...... Her whole game revolves in "i have one chance to kill you and ill try to do it" Millia gets comboed by any char and she is pretty much done, there is many other chars that can fuck up 2 or 3 times, but millia needs to be way more careful and playing reckless does not pay off. Also, playing online, the delay goes up one frame when you are going for the IAD, combo dropped, and bye bye to your chance of winning.....
  10. I actually own two hayabusas, The hori fighting edge and the RAP V4 for PS4.... The stick suppose to improve execution, it is true that it feels smoother and a tiny bit shorter than the classic sanwa.... so far has gave me pretty good results. One thing that happened to me with GG is that i change my grip compared to when i play SF or KOF...... Some people that has execution problems sometimes solve them just changing the way they hold the stick. just give it a try...you might be surprised, i can TK B-moon's like nobodies business now. and my IAD are 98% consistent.....i was very surprise because i had been using the same grip for almost 10 years, and now have realized that this new one fits me way better....
  11. yeah Ky is one of those chars that keeps Millia out of her confort zone all the time. I condition Ky to expect a raw dust on wakeup, If they DP it clashes but you have recovered by the time he is landing so IAD and go to town. It also can get danger time on, and my friend, if he has no meter to YRC....you have ten seconds to destroy him. If you read his Greed sever after a block string roll to HS>RC and your BnB for the oki, tight in time but you are turning the tables and he will think twice on using it if you have meter. Blitz shield him as much as u can in order to condition him to stop pressure and focus on zoning, one thing less for you to take care about, and bait him so you can jump pin for a CH and IAD to land a combo. The good thing about it is that if you space your self properly you will land over the pin and at range for 2d into roll or a 5HS for a RC or whatever crosses your mind..... If he in zoner mode, at the proper distance u can SJ and dive, he wont be able to anti air you and u are at poke range again, if he DP, you are up for a free combo. Millia is faster, take advantage of that and as always keep him guessing....he will guess wrong eventually
  12. Just patience with Millia. Im a Noob in GG, first time ever playing the game and ive been doing for a week or so now. Picked her up as i thought if fit my playstyle. As commented in here before: IAD combos are not essential at begginer level but if you want to progress with her, you need to be able to do them consistently. I spent 6 hours my second day in training mode in order to get the muscle memory to be able to do them from both sides without thinking too much. timing is weird a the beggining, u need to delay it a bit. After 2HS add a JK before JS>JHS to leave the opponent higher so you can do IAD>S>HS>pin and the launch him again and repeat. Learn her BnBs and how to use her Oki tools properly. Tandem top is your best buddy after an IAD corner carry combo, if they get hit..... 2HS and go for another IAD combo keep your distances at optimal range to hit with 5HS and RC to follow up with ur combo of choice, IAD combo if possible for corner carry and oki the hell out it. TK Badmoon is actually easier than it seems, and is relatively safe on block if not completely safe, you can bully with it any char that has not an invincible reversal. If you set the Disc too close and your timing is not perfect you are taking the risk of getting grab, 2k if you meaty it will beat throws and some reversals, you can J.K, or even TK Badmoon if you have time, if they are crouching the will get hit. U can probably backdash and still be at HS or S range, Or even Dust and get them by surprise.....Dust combos let you at perfect timing for another TT OKi if you dive after HS. if close, 214K>K>6 or 4 HS......Double rolll into grab. Dont abuse it, only once in a while. 2k>5S>D will caught them by surprise if they are noobies, and to some others as well :P in general keep them guessing.....it reminds me to Makoto from SF, which is my main...in the sense that if you get an opening and your execution is good, the guessing game starts and they are pretty much in 50/50 situation all the time, at neutral even at 30/30 if you add roll setups. And you know...if you condition them properly they hit the panic button and is game over. Millia can be a blast to play, if you are able to keep the flow of her movement, is one of the most beautiful chars to play and watch. some oki setups http://www.youtube.com/watch?v=prxjpKkO8O0 in this video skip to 3:40, there is some BnBs and some basic okis http://www.youtube.com/watch?v=bW4eFiaAkXQ My advice? Get to training, learn IAD combos, if it takes u 6 hours, its ok, but get her loops down if you really want to enjoy her and win some battles. Dont play reckless, it goes nowhere with her, she has low life And get your defense down, blocking perfectly with Millia is a must, she has no "free out of Jail" options like other chars, aside from her super and burst. All the pros in here, feel free to correct me if im giving any completely messed up info. willing to learn as well.
  13. no doubt she can deal good damage..... but if u compare her with any other char that can deal 160/200 from a straight forward combo, she definetly needs to work harder to get the job done.
  14. im using square gate, to be honest, dunno how octo gates feel so i cant tell.... If you can perform the IAD in the ground properly you should have no problem in the air.... always leave the stick at neutral, u have more than enough time to do the IAD, delayed as much as possible until u get use to it...even if you cant connect S>HS.... once u are able to do it consistently, start timing it a tiny bit faster every time..... My problem was that i got a jump instead of the IAD, and it was because i was trying to do it very early.....
  15. is not that difficult...it took me a lil bit to figure but once u get it its there forever, there is plenty of time to do it and after a lil bit of practice it will become second nature, and this coming from a guy that has been playing GG for 3 days delay it as much as u can and then 9>5>6, as Heavymetalmixer said dont do the jump and the dash, just up-forward > forward and you will have your IAD then S>HS Go to the challenge mode and look for that combo, watch the sample, it will give u an idea of the timing :P
  16. that is what i though, they might be available on tuesday when the new char is released the blue on black for millia is pretty bad ass :P
  17. wooo!!!! Lab time, need to add those my arsenal....the more i play her the more i love the character
  18. Not in the US PSN, or at least i dont see them.....can u confirm that???
  19. BTW....anyone knows when the new colors for the chars are going to be avalaible for Purchase??? there are some pretty awesome ones
  20. im using it very often, yeah is good but Millia has one of the lowest damage outputs in the game (someone correct me if im wrong) so i dont see a reason for that super being nerfed. Chipp's Zansei rouga is way more Dumb and the damage is really crazy....But i love the char so......no complains here. I feel that every char in GG is broken in its own fun and unique way and that makes the game very interesting :P
  21. is really really cool!! ill do for sure. Yeah im on love with the character, so much freedom, high low mix ups, great oki.....is amazing :D
  22. hey, stupid question?? where did you find your avatars pic? is pretty amazing
  23. Hi everybody!!! First time playing GG and i must say im in love with the game.... Picked up Millia after finishing all the challenges for every character, wanted to see which character fits me the most, and everything ended pointing out that i should play her, i dont know...i just love her style anyway.....nice to meet everyone
×
×
  • Create New...