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Dirty Magic

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  • Interests
    Meat, potatoes, cheese, mushrooms, Noel, Millia, Sin, Potemkin, Terumi, sandwiches, lego, eggnog, Poison, Yang, perogies, asparagus, society, The Lord.

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  • Location
    Canada
  • PSN
    QueenCalamity-
  1. Like I said, this was listed for a friend, wondering if you could disrespect slide and with what. He got the info so I edited the post, although I figured the context was obvious.
  2. I love your display picture <3
  3. Hey Rele haven't seen you as much, also tyvm!
  4. First match. You did a DP, looked like you were trying to bait something and she didn't act, but it was a very gutsy move, not bad but be wary. Dust combos are a common place to burst as well, it was early in the match so the threat was low, but I get many burst baits by dust, and you were in the corner so if the opponent reads that about you it could be very deadly. My initial impression is you are not very familiar with the Elphelt matchup, so you respect a lot, which is good! Better than trying to disrespect back. Elph is very scary in the corner, she has many options, but if she's doing jab pressure get out of there. At around 8:25 you used a double RC in the combo, I'll assume there was some panic in this regard? You had meterless combo options so I suppose you wanted to go for a possibly cleaner combo ender. Going into round 2 you got caught by dust now fairly frequently, so it sends the message to the Elph that you respect her pressure and may possibly be slow to adapt, which means the player is likely to continue to attempt at tripping you up with it more. Sin's buttons are slow so it's a smart gamble on her part, but it's all about the message it sends. Your sense of meter converting is good, though it seems like you do not at times finish the combos. Feels like you want to keep your meater topped off, which is great in general but it costs you a lot of damage in some cases of upwards 50-100, and it cost the second round here unfortunately. Third round, it seems you have now adapted to her disrespect dust strategy which is really great. But then she does it again next chance she gets =|. You knocked her back and did a running 6H in I'm guessing a meaty attempt into a large damage conversion, but 6H is imo too risky to use in such a way, since it shifts your body very close to the opponent before it becomes active and as such is in many cases a free reversal grab or neutral grab if the opponent is diligent.Then of course not utilizing the burst. Since she disrespects it would have been good to use on wakeup which would give you full meter and the neutral back. She did have meter to RC so I understand the risk but at this point the player has shown themselves not to be behaving in that regard. If you did burst and she baited it, atleast then you had the knowledge going into the next match if the player makes use of that. I think ultimately not blocking the dusts resulted in the match loss, since overall you're a good player but I think you just respected your opponent too much and perhaps may be leery of the matchup. Her dust is -8, so if you IB it that's a huge punish in your favour. Match 2 of set 1. At around 11:00, you have the momentum, but you use your meter for literally no reason ><. You RRC'd the Elk Hunt from Beak Driver into 3K, and the issue with that is your opponent was already blocking and 236H is a mid which commonly gets cancelled into the 236K low, so unless she scouts an overhead which Sin is not good at, or a risky throw, she had no real threat for that RRC unless she was being very reversal happy which Elphelt cannot play. The Bull Bash YRC was a nice attempt, it would probably catch an average player pretty well, but the freeze from the YRC is enough time for a human to react to, and again with no overhead option she is safe to go back to brainlessly blocking low. By this point the Elph recognizes that you use a basic special string, so she can easily block it and just wait for you to burn meater. The most common Sin matchup tactic is block until me(a)ter is gone and then get at him, so as Sin users we must be /very/ creative in pressure (It's the struggle). Overall though you definitely seemed to get more of a bearing this match, perhaps a bit of a warm up and possibly beginning to see the opponent's traits more. Good stuff. Match 3 of set 1. It seems like off CH's your confirms are lacking, so I guess either start adding the followups to your game, or if you do have them then it's a situational awareness thing, not the end of the world. The meaty DP is an interesting choice, the YRC mixup after was very nice. I like the Beak Driver chip out attempt, smart play but the Elphelt was aware, still great job. By this point your confidence looks much better and the Elphelt was ultimately sloppy, not trying to respect the neutral but going for a cheap win. Too tired to watch the other two right now, but I hope that was helpful. Obviously you do a lot of things good, but I figured you wanted more of a critique for your game,
  5. Well I heard there was some 5K IAD j.K/S combo or something of the like so that is what I was hoping for someone to share. With Meter Millia can do everything so I'm not worried about any of that.
  6. I've always been fond of Heaven Bustering his j.S,
  7. It's defn not Sol, that matchup can be technical but it's not bad imo. Bad matchups would be ones that control spacing and neutral well, and have effective lockdown and mobility. So, if Zato doesn't come to mind, you're doing it wrong Dx
  8. We're Millia okizeme now.
  9. So what do you guys go for after a grab meterless? Wondering if I get a grab in the corner if I can convert it.
  10. Allegedly at 2P range.
  11. For some reason that info was missing when I searched, but ouch. Mmm, yeah 5P c.S HK works but 5S would be nice true. I guess I just felt all things considered the buffs were underwhelming, was hoping for more, but I'll take what we get. Thinking back on it now I'm pretty sure I did read the other Potemkin changes, but I was probably not sober at the time, then I tried to re-read them and only got half a list, my bad.
  12. ~~~ Millia Frame Data ~ http://www.dustloop.com/wiki/index.php?title=Millia_Frame_Data_(GGXRD) Sin Frame Data ~ http://www.dustloop.com/wiki/index.php?title=Sin_Frame_Data_(GGXRD) ~~~ I'll update the main post as relevant, was hoping to have some discussion going.
  13. Wait, where are the nerfs? I mean, they gave 1 to Trishula which doesn't really affect us. Also, where are the buffs. 5P lvl 1? Whoopdie do. We could do 5P AA into heat knuckle at lvl 0 before, and there's no reason to high block Pot so 5P shenanigans are moot. These really feel like "lol i unno, let's do this" buffs. They know everyone wants 2S vacuum. I understand giving things like Heat Knuckle oki, 2S vacuum, slidehead comboability, 5P on crouching would make him too strong altogether, but atleast give us 1.
  14. 2S vacuum whennnnnnnnn?
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