Jump to content
Dustloop Forums

bucklemyshoe

Members
  • Posts

    855
  • Joined

  • Last visited

Everything posted by bucklemyshoe

  1. well always take everything I say for a grain of salt because I don't test things out vs the whole cast. I make something work and if I like it just implement it into my gameplay. I-No has very few things that work against the whole cast. Although in this situation I'm fairly sure it works on some of those characters. Did you just record 2H HCL and then press play vs the cast or did you do it uniquely vs each one?
  2. yea, i guess what i meant to say is that you can do pretty much do almost anything from it. (HCL extend works too!) only draws are as you said, things are spacing dependent and you have to have a follow up planned on CH.
  3. i would play aba but i can't combo with her the way i want to http://www.megaupload.com/?d=7DNSKB60
  4. I usually follow a far slash up with a 2s. It can be a great pressure reset. however this is more of a reaction kind of thing because most of the time i was actually attempting to go from a 2k to cs but distance wasn't right. if you want to build guard bar use 2h. in fact I would go as far to say that 2h is by far one of her best moves. Insane gaurd build, little recovery, you can link 5K from it, on CH you can TK a UF.
  5. ^^who really cares? can't you find something more relevant to argue over? any way, learning a few I-No B&B's (really she has none) is an entire different task than learning to actually play I-No and incorporate her execution. I made a tutorial vid, I'm sure you could learn a few things from it by later tonight, however to pull off her 5K HCL combos on a consistent basis vs people may take you months of practice. (these are typically what people refer to as her B&B) http://www.youtube.com/watch?v=wcoZv2foXvA
  6. To learn I-No is to know how to utilize almost every mechanic in the game as a necessity. In addition you have to have a clear understanding on how inputs work and have a grasp of how to put play on them. IE you may need to do 4K(HOLD)789632S147896K(RELEASE) in a single motion, not to mention the timing differs from your standard 5K HCL motion. Even on her standard combos, timing has to be very precise. 66JK, 2K, cS8, 2H, 2D, HCL sounds easy on paper but if you don't know how she works you'll struggle just trying to link JK to 2K.
  7. just pick a character you like and learn them. eventually everything will become easy for you to do.
  8. comments like these...
  9. i think the issue is that we define knockdown differently. to me a knockdown is a combo ender that gives you enough time to set up your oki. where in the videos all that is happening is that the s-dive is connect so close to the ground that anything afterword would just be OTG damage. BTW Honnou, I have a bunch of potemkin airthrow combos. 6P VCL FCR Airdash, and 2K CS are both good starters vs him. I've been doing recording, just haven't transferred it toe computer yet.
  10. I'm not convinced at all. I'm fairly positive that サミット just didn't tech. I'll have to replicate it later.
  11. I disagree. If you're going to run away, you're going to give I-No a ticket to lock you down, come in for a mix up, and get her momentum rolling. I would highly suggest that you don't put yourself in such a position. I-No's weakness is definitely close range from a neutral standpoint. Most I-No players will do 1 of 3 things close range. random 2k hoping it beats whatever you're going to throw out. just block and wait for a window to punish or reverse instant airdash as soon as possible.
  12. someone please give an example! pretty please?
  13. Madcatz TE is not top tier. Try playing a shmup with it. I know a lot of people won't notice but the throw on the stick itself is way too loose.
  14. s-dive doesn't give knockdown
  15. I play I-No on pad. Anything is possible! That being said, I can play I-No on stick and while some things are easier, I prefer her on pad.
  16. vcl is awesome as a finisher. if it's low you can tack on a 2p cs/5k hcl into knockdown or if it's high you can add a 5p/5p cs into a throw reset or just leave it be for knockdown. doing cs vcl frc etc in the corner is great too because even on a failed airdash it relaunches where a 5h hcl on wiff forces the combo to end.
  17. vcl is awesome as a finisher. if it's low you can tack on a 2p cs/5k hcl into knockdown or if it's high you can add a 5p/5p cs into a throw reset or just leave it be for knockdown. doing cs vcl frc etc in the corner is great too because even on a failed airdash it relaunches where a 5h hcl on wiff forces the combo to end.
  18. what you been up to man?

  19. slayer match rapes me
  20. ^^^yea. i seen one match vs ogawa where ten was out for blood and finished the round with machine gun chemical love. lol @ sbing the burst
  21. i really disagree with your user name. we've all been there. if you're in CA, you up for a money match?

  22. yea on psp would be quite the challenge. i just assumed you were playing on ps2. DW is just trolling, ignore him.
  23. not to be discouraging so please don't take this in a bad way but part of the fun of playing i-no is pushing yourself to learn every little execution feat there is. she utilizes the system mechanics probably more than any other character and to build your i-no into her full potential you have to spend those hours among hours learning her. don't give up, you'll get 6FRC6 eventually and your super jump won't always come out as a dive. be aware that if you are on pad, things like 5K HCL 6FRC6 are a nightmare and it may be less you and more the controller. however you should be able to get 5H HCL FRC AIRDASH no problem.
  24. great combo and easy to pull off, i use this (or some variation of it) a lot!
×
×
  • Create New...