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About Martikol
- Birthday 12/26/1993
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Hase with some chip kill tech, It caught my interest because he used it in a match. IMO though it's not really worth it though since it costs meter to set it up. Though I think its possible to set this up without meter. Then again by the time you're able to land a K pile to 6P with no meter there's still ample amount of hitstun and scaling to do better more damaging options.
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Axiomatic reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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2 Slayer, 1 Jacko as expected, this matchup is a nightmare. Once JC has set enough base Slayer's got no other choice but to bulldog through. I do think taka has is pretty good in handling JC's minions and their bases. he usually does 1 or 2 5k's maybe a 2H, then dash/K mappa and try to open her up.
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- Guilty Gear
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But nobody in this topic except yourself is pissing on your cereal though.
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I've been noticing lately that a lot of slayers today likes to frame trap c.S after a mappa w/c I don't usually see a while ago. speaking of mappa, I've been looking at the frame data on all versions. And I'm wondering why they never put the advantage on hit of mappa.
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mizuiro-kitsune reacted to a post in a topic:
Jam Kuradoberi General Discussion
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iBeK3n reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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Blade reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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Blade reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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I'm not downplaying HS, it's just that opponents can just 2P and Throw slayer before the projectile even comes out (HS-> YRC as slayer hits the ground is a very tight link, yet he can get thrown so easily =/).
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I want both S/H dandy and feint mappa to return, why did they even remove it in the first place. (I think S dandy was removed because of Helter Skelter, w/c is stupid since HS isn't that scary).
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RWA Announcer reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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RWA Announcer reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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I keep seeing IL meaty into 2K 2D alot now, that's really glad to know
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https://www.youtube.com/watch?v=05UVpO5kEDM That one video in w/c the slayer army got bodied by a sin =(
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https://www.youtube.com/watch?v=MLfdA6arSco 20 minutes of 1.10 hase! It's actually just some parts of what daymendou posted, but its good for people who have no account in nico and can't access twitch like me =(
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So if slayer's Sx4>5K>2D works even on standing, does it mean that 2K>c.Sf.S>5K>2D will also work? If so, I'll be glad that we can squeeze out as much as possible damage into knockdown. Also, whats the verdict on the increased input buffer for and against slayer? good or bad? is it true that its a lot more easier to grab him out of a meaty 2D?
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Trigger happy is what I call players that likes to press buttons in a non scrub/mashy way. This is the same dude that I can never tick throw nor overhead in UMvC3 because he mashes jabs everytime there's a gap in my blockstrings. So In general though, will 5K and 2H be my bestfriend in this matchup?
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I don't know if this is real or just my imagination, but I think slayer keeps his momentum after he yrc's out of dandy https://www.youtube.com/watch?v=rAj2UpNfkLc on the 9:20 mark
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Funny thing, I was watching hase marathon against millia and I kinda saw what you said. so 2D>6[6]>pPilebunker, what happened is it traded with her 6H lol. but really though, what should I do with a trigger happy millia? should I just stick to 5K and whiff UP>IL?
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So apparently, 6P usually losses to IAD j.P, and 5P mostly losses to it too. Can I 2S her out in the air? though this millia player that I'm usually against runs before doing 2K or j.P mash so I might get hit in the nuts if I tried to do that. and what do I do if she likes to 2K as soon as she sees me vanish due to dashing? and what should I do if she keeps mashing throw after a knockdown and I dash around her? mostly if I try bdc mappa after I crossed her up her 6H hits =/
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After trying and switching c.S for 5H, I finally managed to hit sol with the j.P after the first j.D in the combo that I'm attempting.........BUT! 2 things happen afterwards, either the second j.D completely whiffs, or sol recovers even before I can hit the last j.P. Though like I said, I think its too much trouble to do these combos on him (and any other wonky middleweights). So I'll just stick with whatever optimal combo there is that isnt much of a difference =/.