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bibblybop

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  1. I don't know what happened to the matchup sub forums so I'll post this here: These are my thoughts on the May matchup. Please correct me or feel free to add anything I've missed out: She's extremely mobile but her normals are quite poor on the ground so it stands to reason she's going to be in the air a lot. Don't commit heavily on the ground unless it is a punish and it'll reduce the likelihood of you getting hit by one of her jumpins. Control the ground by always being at max beak driver range and punishing her when she does either dolphin or otter so you get CH. Avoid spamming his higher normals in neutral because she can just 6P and body your shit. Don't be afraid to run up in neutral and just sweep because your range is slightly bigger than hers. In terms of her pressure, I like to use FD because she gets pushed back so easily and you get a bit of breathing space since she's not in her effective range anymore. Be extra vigilant of IAD's off far slash because she can cover herself with j. S j. HS so always aim to throw out a pre-emptive 6P or airthrow. Her otter setups are heavily spacing dependent. If she's right on top of you and jumps forward, it will always cross up. If she neutral jumps and then IADs, it crosses up. If she's a bit further away and then jumps forward, it doesn't cross up. If she does a long blockstring and is at risk of being pushed out, they can do 6HS to get back in or punish jump out attempts. Be wary of this and try to interrupt her with DP or a normal. Don't fuck with her outside of pre-emptive j.P's if you're below her in the air because her air hitbox normals are all just so fucking good. Some extra things to consider: - She can easily bait reversals and bursts so be careful on your defense because if she punishes you, it will hurt BAAAAAD - You're pretty safe to burst her since she's got a lot of moves that put her next to during combos/pressure but to be safe, only burst in the corner or during IAD's midscreen. Definitely don't try to burst her beach ball setup because she's safe if she does it properly - Respect her wakeup if she's got 50% meter and don't commit to anything big either because she can just use whale and destroy you because you've been counterhit
  2. I'm a little lost.... how are you throwing without dash braking with FD?
  3. Here are some matches between me and a really good Sol, I would love some feedback because even though I won this set, he bodied me 7-3 the next week lol
  4. Hey guys, Just had a long set with arguably the best Bedman in the UK (and probably the best player in the UK) and would love to hear your feedback on how I played. I got a few ideas in terms of personal critique but the main issues I feel like I have are that I get frustrated too easily (the 5 streak loss was painful to rewatch), I challenge bedman too much in the air and I respect him too much at times. https://www.youtube.com/watch?v=vBmN8-Ahf8Q My in-depth thoughts:
  5. Hey guys, newbie lurker here Here's some of my gameplay. I had so much fun at this tourney that I've been addicted to grinding out the game since haha https://www.youtube.com/watch?v=SuGFAaBOOy8#t=12m50s https://www.youtube.com/watch?v=38Mz0THEGv0#t=6m25s Right now I'm working on learning 5H loops and the beak driver loop to up my damage in general so I would appreciate any advice people can give me. Something like which characters it doesn't work on or which variations to do because I can't really find anything like that in this forum. I'm still struggling oki timing using the pole vault ( https://www.youtube.com/watch?v=uZziAN9m4sQ#t=8s ) so any advice on that setup or just general tips would be appreciated. Sorry if its not in the right spot, didn't really know where else to put this post.
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