appreciate the tips..i have been watchin RF videos and tryin to take it in
I had gotten out of using jk-jd because alot of times, i'm too far away from the JD to hit...so i just use the not knockdown combo to give myself distance
I had also decided after recording those videos, that i wanted to try and get rid of wakeup, just keep distance. Too many times i get beat with dragon punches and supers on wakeup that i felt like it was unnecessary toe ven try wakeup hits, just keep my distance instead
I'm tryin to always throw an item when i get the chance, against these players, i've been messing up when i want to throw them, because they often rush in and hit me while i'm open from the item throw...and i play on pad and have been not gettin motions to work sumtimes (if u notice in the aba video, at the beginning of the match i'm verbally sayin how an item was supposed to be thrown after 2k)
I just learned drill cancel like last week so i am tryin to figure out how to use that up close, rather than just using it to position myself in the air where i want to for a j.h
Doors i really only use for positional advantage. I use against projectiles to be able to get a hit in to punish ky and venom....when i can think about it lol
I've only been into this game since december when i picked up faust, and i dont get alot of gametime against experience players either, but now i'm runnin around to tournaments and all and posting up on here so i'm hoping to better my game