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  1. No you can do that now! If you'r holding K daulphin, you'll have to hit 5S then cancel it with 2HS and finally SHD, the FD wont come out! But yeah this buff will give you more freedom!
  2. A nightmare! Its impossible to beat her air to air. Burst wiffs on her 3rd P (when she punches the ground) when may is midair (lost a lot of bursts against that BS before noticing). They all start the round with a poke canceled into safe dragon punch. if it hits, it's combofest!!! She stops my HDs simply by mashing P or S, she gets a counter off of it and big dammage combo afterwards! Nasty mixups in the corner! She can easily anti-air May with her coat and cancel it into air combo. You need to recover with FD if may is being comboed in the corner or youl eat a reset. Her swords are a headache If she tries to shipp me to death I double jump toward her then do ensenga?, double jump isn't enough! So all I do basically is carefully throwing beatch balls and daulphins until I have an opening! I can't seem to find a good solution!
  3. There is something bothering me with the new dolphin changes : There might be a problem now when RCing the dolphin theoretically! For exemple if I input the K version and released K right after (it will not jump if I understand correctly), then I RC with (PKS). So since I pressed and released K again (RC input) will it activate the daulphin -even if I don't want to-?
  4. Oh man I totally forgot about that, I guess they were in hitstun now that I think about it! I'll try it in training this evening! Thx BloodWolf!
  5. How do you YRC? I always get RRC and loose 50% of my bar, am I missing something?
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