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There is a lot of ridiculous Match-ups, but I say in priority Chipp, Millia, Zato and Bedman. Then Potemkin, Ky, Elphelt, Axl and Leo, Faust.
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[Xrd] Slayer vs. Sin Kiske
CounterHit-DOT replied to The_undercover_beret's topic in Slayer Matchups
Slayer has a lot of awful match-ups, but Sin is not one of the worse. 6P and 2H are your friends here, Under Pressure/It's Late and Teleport setups at okizeme are your friends to. -
What is your feeling on this match-up? Before 1.1 it was already itchy, but with Bedman buffs damn its getting more and more complicated. Another bullshit character that spam the screen and that you don't want to be far from. His 2k is a real issue as it breaks all Slayer moves and gives automatically an Okizeme (when connecting to 2D). This mofo has serious oki setups, he has gain some real damages, but one of the main problems that already existed before is his constitution. Playing Slayer against à character that can handle a lot of damage is a major issue. Anyway still learning to handle this character, and similarly to Sin, Ram, El, Leo, its taking a bit more time than "old" characters.
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TIME FOR RETRIBUTION
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For BDC Bite no need for a double 4. Make the 63214, return very quicly to neutral and then do 7+HS.
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I-NO has become reeeeaally a no brain character in this version, and Slayer has less tools than before, but there are still basics that work pretty well: - 5P and 2P are very strong to break her freakin dashes - To get out of pressure in the corner do a lot of BDC High Jumps - You can dodge Chemical Love by doing BDC Dandy - 2S and dandy P->Crosswise Heel can work pretty good against her Dive - Use 2HS to crush her 2K 2S, 2K is a long reaching low, and 2S a fast long range poke used to mainting pressure, so they will be use often from a certain distance, allowing the 2HS if you feel the game weel enough. - Work on your air throws, really important here. - If you have good execution you can BDC Bite into the Stroke the Big Tree - 5H 2H 6H are not easy to deal with, do your best to IB those, the same goes for the Vertical Chemical. - Did I Mention this? BDC BDC BDC BDC BDC...
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Real mixups are back Motherfuckas
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What did become Tsujikawa? He had a mean Slayer in the AC version...
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[Xrd] Slayer vs. Millia Rage
CounterHit-DOT replied to The_undercover_beret's topic in Slayer Matchups
You can also try to switch PB to Crosswise, as it is two hit. What do you mean by Trigger Happy Millia? -
[Xrd] Slayer vs. Millia Rage
CounterHit-DOT replied to The_undercover_beret's topic in Slayer Matchups
"...keeps mashing throw after a knockdown and I dash around her?" If You are absolutely sure he will mash you can either 6P him or: feint a close cross up dash and go for the long dash, you will be logically out of his 6H range, and if you react fast enough you can catch a nice counter with a Pile Bunker. -
[Xrd] Slayer vs. Chipp Zanuff
CounterHit-DOT replied to The_undercover_beret's topic in Slayer Matchups
I feel like the nerfed 2S is a MAJOR loss in this match up! BDC Bite is really helpful against this mofo, but I'm still too clumsy in BDC Bite execution to make it a reliable component of my defense game. But we really need to work on it and masterize this shit! -
This matchup is a whole different game. Almost all special moves should be left aside as they can be easily beaten out (especially by PB). Patience is so vital against Pot... And also very good nerves because the rounds will be long. The victory must be built step by step with spacing and footsies, with very low damages inflincted at each touch. On the contrary, this bastard will have no difficulties to crush your bar... Definitely one of the match-ups requiring the highest level of concentration.
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The annoying thing about May is the difficulty to properly airgrab her when she does her shit in the air, a bit like Zato but its an other feeling.
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Technically you can by anti-aired by all of Faust's Normal except 2P/2HS lol. 2K is a a great move as it is active a long time, and decomposed in three steps. Which implies Faust will automatically turned when you cross-up/down him. Overall, given Faust's strange sprite, I don't think its a very good idea to try to cross up him with j.S...
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In the situations where Sol can beat your 2P with his 2D, forget about 2P and use 2K. He will be countered 90% of the time and will eventually give you respect.