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kylercashdollar

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Everything posted by kylercashdollar

  1. Always do 5k starting for meaty vs him. Can't bdc bite, can't bdc jump, very difficult to bdc dstep, but knowing you can limit his options there makes it a lot easier for you.
  2. So, on standard crouch box. Free combo on Faust. <3. Also it always seems to hit venom on the back of his head.
  3. That's a lot of extra frames to work with. Also character crouch height, too. Would be the same as burning active frames, but you may get easier links.
  4. That's not calculating if it was meaty?
  5. We can have knockdown from 6k?
  6. Meaty on opponent wake up, if they press anything they get hit. They can't jump, reversal will be difficult to pull off. 9 active frames is godly.
  7. 2s2hs is great.....9 active frames on 2 SUPER meaty.
  8. I like BDC TK cape. Haha.
  9. Yo, but DoT JI combos are still real. :D Lmao.
  10. SuperJ. KD from c.S f.S 2k 2d usually burns enough active frames from 2d to get meaty IL. -Malice a.k.a. Kylebunker
  11. Haha, yeah. Your Slayer is very nice. I kept dropping combos though. I'm not a netplay god. -Malice a.k.a. Kylebunker
  12. Ooh. Meaty 2s 2hs DoT setup. 2s always catches people trying to do anything.
  13. Slayer will be back to full power soon. I have high hopes.
  14. May j.2hs is annoying.
  15. If you can see d.step I'd advise running forward and command throwing or doing a low profile or quick normal. IBing k.mappa hunch leaves you with 5 punish frames. (This is from the perspective of a Slayer player since XX.)
  16. Also, dstep is STRIKE invincible. Projectiles will hit, also slide makes PB whiff, mappa whiff, and beats 5k.
  17. Your slide, and j.2hs.
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