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yat2009

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    Manila, Philippines
  1. Not sure if this is the right place to put this, but here it goes. What do you guys think about using a jump set-up after 214D in the corner/dash jump set-up mid-screen? Why don't people use it instead of going for a pretty weak ground high-low mix-up? I've been trying to incorporate it, but my mind tends to go blank during a lot of points in the game because I'm so nervous lol. Thoughts?
  2. Hi! Some more questions: 1)Do you have any general tips for using TRM setups? I know how they work and the concept of them, but I'm never really sure when I should use them. If there is a guide for general BBCP offensive/defensive tactics that would be great as well. 2) Does Lambda have any other meaty attacks that could whiff and still beat a delayed tech in place? I keep whiffing 2B/3C on delayed techs and then I get CH'd on the enemy's wakeup. I was hoping to find something that could beat this option while still covering the neutral tech option. 3) When in the full screen situation, should I be throwing out D moves or should I be waiting for my opponent to do something? Thanks! You guys are really helpful! I've already seen improvements in my play today (won 2 matches instead of the usual 0 today!) :D
  3. Do any of you have any examples of a "more confusing mixup"? Every time I try 6B it gets blocked and punished (probably because it's slow). I've been trying to go for TK.214D more often, but it's pretty difficult to pull off when not in the corner.
  4. Thanks for the advice! I'll try my best to incorporate some of the stuff you guys mentioned. Some other stuff that I have some notes/problems on: 1) I'm not really sure how to read jumps. I'm always pretty afraid to throw out 6D because I feel like I would get punished if it whiffed (which isn't true if I'm far away) 2) The string mentioned above can be reversal'd out of after the 5C (I've been hit with all sorts of shit like black hawk stinger, etc.), so I'm starting not to like it as much. I'm trying to use 2C or something instead to make my opponent go farther away or just going from 5C to a mixup. (it's really hard to think about though) 3) I'm also wondering how safe 236B/C is on block, and whether or not I can actually use it for pressure? 4) I was also thinking of experimenting with 2C, since you can jump cancel 2C --> IAD j.b->j.c if they barrier guard it. (can be AA'd, ofc but it's a mix-up) 5) With regards to oki, I'm also having trouble. A lot of lambda videoes show players just using 3C/2B/4D for oki, since 236D can be avoided if teched correctly. Any tips with regards to oki after a 236B or a j.214D? 6) Should I be more focused on playing a more long-ranged game until I get my opponent into a corner? I sometimes feel like I am trying to approach too much, and that I'm not walling out my opponents well enough. Sorry for all the questions!
  5. Hi! I'm a new BB player, and I keep getting destroyed in the arcades here in Japan. Right now, I'm having a ridiculous amount of trouble with multiple things: 1) Playing neutral game with lambda (when to use her 5D, 6D, 4D as opposed to 236D and 214D or just aerials) 2) Using blockstrings to mix people up (I don't really feel like I know the right blockstrings. I usually use 5B->5C->6C->5D/4D, but I'm sure there are better ways to mix people up since they just end up reading my strings) 3) Playing defense, especially in the corner. Since Lambda has no reversals, I'm not really sure when I should be barrier blocking or jumping or mashing and how to get out of pressure in the corner. I don't have any videoes because i'm only playing in the arcades, but I might be able to upload some bad quality ones soon. I hope anyone can help! Thanks!
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