Thanks for the advice! I'll try my best to incorporate some of the stuff you guys mentioned.
Some other stuff that I have some notes/problems on:
1) I'm not really sure how to read jumps. I'm always pretty afraid to throw out 6D because I feel like I would get punished if it whiffed (which isn't true if I'm far away)
2) The string mentioned above can be reversal'd out of after the 5C (I've been hit with all sorts of shit like black hawk stinger, etc.), so I'm starting not to like it as much. I'm trying to use 2C or something instead to make my opponent go farther away or just going from 5C to a mixup. (it's really hard to think about though)
3) I'm also wondering how safe 236B/C is on block, and whether or not I can actually use it for pressure?
4) I was also thinking of experimenting with 2C, since you can jump cancel 2C --> IAD j.b->j.c if they barrier guard it. (can be AA'd, ofc but it's a mix-up)
5) With regards to oki, I'm also having trouble. A lot of lambda videoes show players just using 3C/2B/4D for oki, since 236D can be avoided if teched correctly. Any tips with regards to oki after a 236B or a j.214D?
6) Should I be more focused on playing a more long-ranged game until I get my opponent into a corner? I sometimes feel like I am trying to approach too much, and that I'm not walling out my opponents well enough.
Sorry for all the questions!