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Raiff

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Everything posted by Raiff

  1. Off of 6b I've been using 6b(2) > 6c > 5d > 5c > Sod > dash 3c > 5[d] > \/ > 2c > 5d > jc > j dp > \/ > 5c > 2c > 4d > jc > j2c (3712) - The end becomes unstable if you start with both hits of 6b rather then just 6b(2) 6b > 6c > 5d > 5c > 2c > 5d > j.c >j.2c > \/ > 2c > 5d > j.c > :j.2c > DP > \/ > 6a > SOD > 3c (3638) You can c super end after the 3c (4435) or jump cancel the 3c for a safe jump/mix up 6b > 6c > 5d > 5c > 2c > 5d > j.c >j.2c > \/ > j.c > j.2c > \/ > Habakiri (not charged) > 6a > 2c > 4d > jc > j2c (3482) - Doesn't work on every one For low starters I pretty much use the same as the vids.
  2. Just a quick note on getting the bomb hits timed, you need the laser from the first 4D to hit so that it keeps the opponent at the right height for the explosion to hit (just a visual cue to help you see if your timing is early or late) and also the delay before the 2c is pretty short. Other then that the great notes from Zeromus will help you out!
  3. She could be worse, if Ikutachi isn't combo-able then it's pretty useless and her combo routes leading to dmg take a hit with no other tools being added (along with no bomb route). I really hope this is not the case tho there's still plenty of time for changes to happen and info to come out.
  4. That's quite surprising and disappointing, I was hoping to have more tools to use. Wonder how this will work in combos tho.
  5. I'd rather she didn't change too much, a few tweaks along with the new (possibly more?) stein interactions and we good. Keep her high pressure with maybe another way to open people up or confirm into decent damage, just don't want to feel like am learning a new character again.
  6. Thanks for the reply, I think you hit the nail on the head with finding the gaps. I have little knowledge of other characters and when against the likes of Jin and Bang it seems like endless pressure, I guess maybe spending a little time using them/recording them will help spot the gaps. Gonna need to work on this and then applying my own pressure. Unlike some other characters Mu seems to get pushed out fairly quick when applying pressure/block strings but that's likely my weak set ups/follow ups to the combos I use. Thanks again :D
  7. This maybe a hard one to answer but could anybody give me some tips/advice on Mu's neutral and what to do in the corner on defense? I've been playing about a month and am finding it difficult to get my offense started. Am usually trying dash 2b, j2c, jc and fishing for 5c counter hits. When I get cornered (knocked down especially) I just feel hopeless like everything gets stuffed (tech rolls, jumps, 2a) is this just match up knowledge or is there something I'm missing?
  8. I have a corner combo that's different to C0r's listed one if anyone wants to play around with it... Works on 6b far and close. 6b > 6c > 5d > 5c > 2c > 5d > j.c >j.2c > \/ > 2c > 5d > j.c > :j.2c > DP > \/ > 6a > SOD > 3c (3638) and you can c super end for (4435). You can jump cancel the 3c end for mix up or use the steins that are left on top of them ect.
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