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Fu11m3t41

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Everything posted by Fu11m3t41

  1. 6A > 2B > 2C > ACTOMIC CORRIDAH!
  2. Thanks guys. Also, What is the Frame data on a blocked 5D? It seems when I block one the game almost takes the stick out of my hands for a minute. That has to be some serious block stun.
  3. Hey guys, I have been seeing alot of Tagers online doing pressure strings involving BSledge and 5D, and a whole bunch of J.Bs and 5As. Can someone elaborate on this? I seem to have hit my wall and I need something else to my game to try and overcome it.
  4. Against GOOD people, as often as they can do it. Level doesn't mean anything.
  5. You think your bruise is bad? I have a huge blister from Potemkin play at Otakon. After 30 wins in a row, your hand starts to cramp and scar. Its an epic battle scar ill cherish with pride.
  6. I hold mine like that, I dont know the technical term for it. I also just installed a bat, so it is alot easier. My friends say I hold my stick like an American.
  7. Hey, Ive been having trouble linking 6C after the IAD J.c. Staff2 just doesn't seem to hit them in time so that they won't recover. Am I not Holding D long enough for the pop-up?
  8. IM PISSED OFF, HOW COULD YOU?! No syke Im just kiddin Holmes, Good shit on the guides. *pound*
  9. A standing 360 is extremely important to learning a grappler. The input is NOT a 360, but more like a 270. The input, if you would kindly look at your numberpad, is 632147A/B. Sit in training mode until you can do it 10 times in a row. Then repeat from the opposite side. Then fight a computer, Every time you block a move, 360. Or, when they are close to you, 360. Win 10 games using only 360s. That should help. Remember, Its going to hurt, you're gonna whiff many times, you're gonna screw up the input many times, and you're gonna be punished for it many MANY MANY times Copypastad from myself.
  10. I think i get what your saying. But it was almost another "Has anyone really been far even as decided to use even go want to do look more like?" moment.
  11. 360A has 11 frames of execution and 1 active frame. 360B has 8 frames of execution, and 2 active frames. Ragna's Neutral throw has 7 frames of execution and 3 active frames. Atomic Buster has 2 frames of execution and 2 active frames. Potemkin Buster has 3 frames of execution and 1 active frame. Oicho Throw has 5 frames of execution and 2 active frames. Tornado Throw has 5 frames of execution and 2 active frames. Moonsault Press has 2 frames of execution and 1 active frame. I see what you are saying. But, Its extremely frustrating knowing that I can't beat grabs with a command grab on wake up, and thats a pretty big part of grappler play, albeit easily avoidable and punishable. Also, Does anyone feel slightly peeved knowing that Tager's command grabs are slower then normal grabs? And that Tager has the slowest command grabs ever? Still love him to death, but why Aksys?
  12. Gentlemen, I have made a startling discovery. You CANNOT beat normal grabs with command grabs on wake up. It is impossible. For example, Playing a Ragna, He would attempt to grab me on wake up, and like the Zangief player I am, attempt 360B on wakeup. His normal grab beats it and I feel the pain. Im in shock and infuriated. COMMAND GRABS SHOULD NOT BE BEATEN BY NORMAL GRABS! The only thing I was able to do was 360A on wakeup, because of the invincibility, BUT THAT SHOULDN'T BE THE ONLY REASON IT CONNECTS! Now, I know what your thinking, "Man, you must not be inputting the 360 right". Well, Ill tell you this, I've been playing grapplers since SF2, so I know how to do them. This is infurating. If someone else can test this, that would be great, im just too pissed right now to try anymore.
  13. Haku-butt's Sweep slash, Cant beat it. Need help, Send Reinforcements.
  14. Well fine then, I will.
  15. Yo im having problems against Haku-butt's low sweep slash, i can't seem to beat it.
  16. Goryus didnt do anything special. HAR HAR Hardest Matchup in the game is hard.
  17. *points to Mike_Z's masterpiece of information, the DVD"
  18. Check the guides before diving into the combo thread dog. CH = Counter hit A= weak b=medium c=strong D=drive thats all you get, GO LOOK FOR THE REST YO SELF!
  19. Just be patient and just try your absolute damnedest to magnetize him. He has to jump to do a 80% of his setups, and when he does, Collider into pain, rinse and repeat. Also, remember that sledge goes through projectiles and bugs, but be wary that a smart arakune will bait this, so try to be sneaky and dont get hit by drive bug. God help you if you get hit by drive bug.
  20. I had a guy run right into the ass end of the charged 720, he had no idea that it lingered. Also, the empty jump 720 is actually pretty funny, cause if they dont tech underneath of you and behind you, then they get bustered.
  21. 5a to stuff everything, backdash into 360. Win.
  22. I usually empty jump into 720 on recovery. Yea its older then dirt, but it works. Also, buffering off 6a is sexy too.
  23. I usually try to be cute and Collider. Another this I like to do is 5d, or 5a, just try to stuff what they're gonna do.
  24. Found something about fighting Hakumens. Stuff his attacks with 5a into grab into pain. Seems simple, but effective. Also, be wary of his jump-in, its comboable if it lands, you need to be patient and use 5a to stuff everything.
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