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Hakkai_Requiem

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Everything posted by Hakkai_Requiem

  1. Yeah, I'm probably just disappointed because I thought Axl and I-NO were cool, but then they got almost no screen time. Btw, the explanation is clear but I can't still understand why
  2. Hello, people, I never played GG before Xrd and I just finished reading library / watching story mode... right now And I have a few questions as a n00b to its lore Finally, not really lore linked but... How the heck was the character screen time menaged? It basically was Sol/Sin/Leo/Ky/Valentines/Bedman story and two of them are optional DLC characters! Every other character had just a minor role (with the possible exception of May and Faust) The Assassin guild is meaningful only as a whole group, I-NO is there just for show, Axl has a Biscuit gag and a crypted message. And Potemkin is... well, he barely menages to appear on screen
  3. I am in the "I'd like to play a complex character but I'm a noob" crowd, so I support this a lot XDDDDD
  4. General newby question on rachel combos I was doing a challenge combo (BBCSE challenge #07) that starts with the obvious 6A anti-air and then this basic follow up On jumping enemy 6A dash 5B > combo In challenge mode the first part appears to be unescapable, but when I try it in training mode, it results escapable with an air roll right after 6A. Am I doing sonething wrong? How can I follow up the 6A?
  5. Same here when I try to edit my signature
  6. Thank you both! Airk basically explained exactly what I was looking for and Bohemian Polka delivered the right tools I needed to grasp the more advanced stuff. That's GREAT! Thank you Just two more questions: 1) What's the best way to train okizeme in training mode? 2) A bit off topic but...what does SMP mean? I can't find it in the glossary
  7. Hello, BB beginner here! I am totally lost with the very basics of okizeme. If I google the topic I almost always find only the definition of it as "wake up game", but that does not really explain much In Rachel's character subforum I found character specific options and that, on the other side, is too in depth for me. What I am looking for is some VERY basic and broad theory of okizeme that is general for all characters, so I can later understand character specific options and more complex mechanics. Is there any guide of this sort?
  8. I prefer Blazblue, but Guilty Gear is much more popular in my area right now. This is the newest game everybody is playing and it has cooler graphics. So sad for me, I enjoy BB cast much more
  9. Hello! Newby Rachel player here! Actually I'm a newby FG player as well. With other characters like Tsubaki, just learning some B&Bs allowed me to play in a half competent way, at least against the CPU and in some not-ranked matches. With Rachel it really becomes more complex. Combos alone don't seem to bring me anywhere near consistent results. Should I stick to learning B&Bs for now (I'm using challenge mode ones) or should I first improve the rest of my gameplay? I also saw a nice gameplay guide in this forum that explains both rushdown and zoning strategies. Which should I improve first? I really have problems rushing into my opponent to net some damage safely but playing zoner game does not let me train my combos in actual fights. Moreover, watching some gameplay videos, good Rachel players seem to close up on opponent more often than staying away from it, thus I thought rushdown was the first thing to improve... however Rachel IS a zoner after all so learning zoning tricks should maybe be my priority? I don't know. As a beginner I'm both amused and confused by all the possibilities Rachel opens as a character
  10. Hello! New Rachel player here And new to the intermediate-level approach to FGs In general too xD I really love our beloved madame Rachel. Her witty tongue, her role in the story, and her complex and so versatile plan of opponent disruption xP That said, I actually have to admit I pretty much suck at piloting her, but I really want to get better. Our lady deserves a proper player and I owe her to improve Nice to meet you all!
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