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robot_house

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Everything posted by robot_house

  1. Ah I figured out what my problem was. I was not doing another short dash after dash cancelling 22BC so I was just going straight into 6C without it. That made me too far away for 2D to hit most of the time. In previous versions of blazblue I've just been so used to doing 3C > 22C~66 > 6C > etc I kinda glossed over that detail in my mind. Btw lunakage that side switch 214A off 5C CH combo is pretty awesome
  2. For this normal midscreen combo 5B > 6A > j.2C > j.4D > d.5C > d.6A > d.5C > 22BC~66 > 66C(2) > 2D > d.6B > d.5C > d.6B > d.5C > d.236D it seems like some characters get launched too far and/or high by the 66C(2) for the 2D or the following d.6B to hit them. Is this combo supposed to work on everyone and I just mess up the timing? I guess this question also applies to other midscreen combos that have 66C(2) > 2D in them (like the midscreen 5C counter hit combo)
  3. Just to share what I did for Noel's 20th challenge combo: In the example combo above I was never able to connect the first d.2D into the 22B so after seeing this video (https://www.youtube.com/watch?v=5Q7hl7trgqk) I saw this combo that was easier for me to pull off: d.6C>d.5C>d.6C>214A>5C>j2C>j.4D>d.6C>d.2D>d.5A>d.5C>22BC~66>6C(2)>2D>ODC>6C>Thor>AD>Fenrir To start the combo you can just take a step forward from the starting position and whiff a j.5D then when you land just start the d.6C
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