More informations :
-2C float unchanged
-Center stage : 6B > 2Ddl > Tri = works
-Gravity gauge recovery is about 1 second slower, regardless of whether or not you land a hit with it.
-Center Stage 3C > B Gravity > 6C from that position > 236C > slide Sickle > microdash Spike Chaser = works
-In corner 236C > 22D = doesn't work
-If opponent is not in gravity spot / area, the gravity will disappear instantly. If they are there, it works the same as Nu's gravity.
And a drawing :