Gale Glory Sama
Members-
Posts
10 -
Joined
-
Last visited
About Gale Glory Sama
- Birthday 11/24/1988
Other Info
-
Location
Hicksvile U.S.A. (A.K.A. West Milford N.J.)
-
yeah tried that and it works and all, but i've seen matches and combo tutorials were Ragna players use 22C right after 5D. I want to be able to learn how to pull that off. It probably does more damage too.
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
is the timing somewhat tricky to you or is it just me? anyways need some tips on how to do it withput the opponent teching out of the end of the combo
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
can't wait to play Ragna. His combos look fun to do.
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
BB FRC> (while opponent air dashes foward or backward into corner)9S> SideWinder, u know the rest. Bandit Bringer isn't bad move it's just one of those moves you would use at a certain time like a Shoryuken, But all and all its unsafe just like a Shoryu aswell.
-
DI was always useless in every GG game why I remember the first Guilty Gear game Sol's DI was so CRAPTASTIC that the start up was sooooo long it was exactly like Super DI's start up oh thats not the worse part though after DI wears off I think your dizzied for 7 -10 seconds just enough time for Mr' CPU to cheat you out of victory with there IK. the only redeeming part of the original DI was the LVL 3 VV that did alot of damage even when you didn't get all the hits in. But with the AC DI there really is no redeeming quality sure its got an invincible start up, Full Tension, makes Sol's attacks 5 or 10 times stronger, make him fast. But his defense is so weak without proper defense the rest of his powers are useless and when knocked down DI goes Bye Bye as well as your chances of winning. DI Sol BadGuy basically = GGXX Slash Chipp Zanuff. Note: it wasn't bad it #Reload it was quite good actually. In Slash it pulled off a 180 and became unusable. DRAAGOOON IIINSTAULLLL!
-
DI was always useless in every GG game why I remember the first Guilty Gear game Sol's DI was so CRAPTASTIC that the start up was sooooo long it was exactly like Super DI's start up oh thats not the worse part though after DI wears off I think your dizzied for 7 -10 seconds just enough time for Mr' CPU to cheat you out of victory with there IK. the only redeeming part of the original DI was the LVL 3 VV that did alot of damage even when you didn't get all the hits in. But with the AC DI there really is no redeeming quality sure its got an invincible start up, Full Tension, makes Sol's attacks 5 or 10 times stronger, make him fast. But his defense is so weak without proper defense the rest of his powers are useless and when knocked down DI goes Bye Bye as well as your chances of winning. DI Sol BadGuy basically = GGXX Slash Chipp Zanuff. Note: it wasn't bad it #Reload it was quite good actually. In Slash it pulled off a 180 and became unusable.
-
Yeah I tried that one time but my thumb is a little too big for directional buttons. The most I get is 5 hits when I'm not doing it right. Gotta put that Hori stick on my wish list for the holiday season, cauz god noes I need the money for gas its like 4 dollars a gallon. Especially with the gas guzzler of a truck I've got.
-
Pulling off a 8 hit GV is hard on the D-Pad, cauz I jam my fingers on the Directional buttons. But on the rare occasion I pull it off I give myself a well deserved pat on the back. I think it's time I buy myself a new Hori Stick cauz I may have arthritis in the joint of my left thumb.
-
Good Idea didn't know you could RC out of TR Ver@ Yeah the Wild Throw setup seemed stupid to me cauz its not the best of damage its like 115 points. your right its unburstable and does great chip damage though. Keep it buffered and wait an attack? Hmmm it might work but I don't think the Fanfir part of TR Ver@ has any invincible frames. I'll have to play around with it. like the idea though Good ones keep it coming.
-
Alright this my first thread bear with me. Anyway I found 2 or 3 way to use my favorite Tyrant rave TR Ver@ 1st is as a finisher for my Sidewinder Loops. 2nd way is for Anti Air purposes 3rd way which is sorta stupid but you use Wild Throw as setup then BAM! right in the kisser! TR Ver@ as a going away persent. Now made this Thread cauz I like TR Ver@ so much I wanna make it useful, I want to see if some people in GG community felt the same way about the move, I wanted to see if my uses for it were good uses, and I want to see if anyone had any ideas or use for TR Ver@ besides mine. Yeah I know it's a waste of tension but when you land it on someone you feel like you've accomplished something, especially when you finish someone off with it.