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SpookyBlast

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  1. Ah as I thought it's already a thing. I'll go back to hiding and wait until cpex gets released on pc in January.
  2. So I'm not sure if this has been posted yet and if this is still relevant in extend but I found a cute little reset that's pretty hard to punish afaik. During a midscreen 6D, delay the 236D for a little bit so that the combo drops if they tech and then do a throw. If they emergency tech they most likely won't react fast enough to tech the throw. If they don't tech, you just blue beat and finish with the snakebite. Once they start teching the throw, you can just throw in some 5a's to mix it up. Keep in mind I only have cp 1.1 atm so I'm not sure if it works in extend. But seeing as how recovery is buffed in extend it'll probably work just as well if not better. Idk guys, how is extend? Looking at snakebite's reduced range makes me cry.
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