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About Endearment
- Birthday April 12
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Interests
Writing. Books. Games.
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Location
Costa Mesa, CA
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Endearment
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Hi Guys. What are my best options when 2HS lands, ground, air, CH? I feel like what often happens is I hit confirm, and then attempt to chase them into the air -- but they recover too quickly for me to really do anything. I'm comfortable with 2HS in corner combo loops and Throw > RC > 2HS > Vaport Thrust stuff; I'm mainly having trouble capitalizing when I land at midscreen as part of footsies or anti-air spacing. Any comments appreciated, thanks as always.
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Hi Zouf (or anyone who'd like to chime in). With your help (and a fair amount of grinding), I'm definitely getting better -- I've even had some genuine semi-coherent corner mixups and frame traps. Still a long way to go. Was hoping you could maybe expand a bit on the above quote. I'm still having a hard time getting opponents to do anything but crouch block (which tends to shut down so much of my offense). I can weave Greed Sever into my block strings but I've heard this is bad (works sometimes online but I don't want to get into bad habits). Can you advise how I can get people to stop crouch blocking? Are there other mixup options? How would you deal with an opponent that did that? Thanks as always!
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That was actually another question I had -- what do you recommend to be the best way of grinding? Online I am playing guys with 2-8k games under their belts and I rarely hold my own. All of the techniques you mention I've been trying to add slowly but I still feel like I have a tenuous grasp on them at best. Would you you recommend I continue grinding out games? Training room sessions? A mix?
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Wonderful! Thanks Zouf. Will try to put this knowledge to some use tonight. Coming from a SF / VF background, I'm still not used to the profound sense of momentum in GGXrd. It's like if I lose control for a single moment, the relentless onslaught begins and I have trouble getting that momentum back. These will (hopefully) let me keep that control for longer periods of time. Anyways, thanks for the responses, much appreciated.
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Thank you guys. Very helpful responses. As long as I have you guys here -- would you mind sharing some useful block strings? Are block strings as important as, say, USF4? And what can I do with them in terms of setups? I know now these are kind of broad questions and I truly appreciate the answers.
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Hi Team Ky, While there is a wealth of amazing material on Dustloop, I have found a lot of it to be slightly too advanced for my beginner ass. I am a tournament-going VF5 and USF4 player who is just now trying out GGXrd. Long story short, I love it but I am BAD. I watch Machaboo and Ain videos all the time, and pay attention to their oki setups; they are amazing but often layers and layers deep. I was hoping a few advanced Kys on this forums might help newbies like myself with a set of, say, 3-5 decent oki setups to focus on and get comfortable with. Currently, after knockdown and edge, I use meaty 6HS, empty jump throw, and dashing 2K pressure...and that's pretty much it. What I would LOVE to see is a few options along with follow up block strings or hit confirm options. Even if it's just a few bullet points (doesn't have to be an essay). Whatever you'd like to contribute, it would be much appreciated. Please help my corner game! Thanks fellas.
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Thanks for the replies. I played a bunch of games this evening and, though I got owned routinely, everyone was super cool and friendly. I actually started to enjoy the arcade-y vibe of the setup. Now: to not be completely terrible. Back to training.
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Anyone know why there's no balance changes in Revelator?
Endearment replied to D-D-Domo's topic in Guilty Gear General
Has there been any discussion or intimation as to when we might see this stateside? And/or if it'll be DLC or a full release? Been enjoying watching the first couple days of arcade vids. -
Hi Folks, I am new to GGXrd, coming from a VF and SF2/3/4 background. I am used to quickly and easily searching for matches and being able to play against a wide variety of players. My first experience in the Xrd lobby system was pretty poor. I joined a Norcal lobby (which had the most players by far at a meager 14) and played a few matches, waiting extremely long times between matches. Is this what I should expect from my GGXrd online experience? Is 14 a number I should count on? I have no one to play against offline here and my skills are bottom tier; I'm playing against other horrendous players but even they have considerably more experience than I do and I get mopped; wait for minutes at a time as they play out additional matches; get another chance; get mopped; etc. I want to put in some reps, play a ton of games in a row, and get comfortable. The lobby system seems willfully built against that kind of playing. Just wanted to get some more experienced takes on GGXrd online, expectations, recommendations, etc. Thanks! Endearment