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Everything posted by xLittleLucifer
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Team Name : 2 Gay 1 Straight Players Name : MadeByLucifer, DawnHikarii, 428 | Doza Characters : Rachel, Noel, Ragna Twitter : @xLittleLucifer , @DawnHikarii , @The_Dozaa
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[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
xLittleLucifer replied to RurouniLoneWolf's topic in Es
I do believe that you can delay the Crests activation idk if by holding [D] or by pressing [D] again cause we saw her Delay 5D in other for Gawain to hit and then it activated (Normaly 5D crest has a fast activation but in there it was delayed) , We Saw 2D into Bernour and then it activated (I'm still not 100% sure tho I could be mistaken which I think I am lol) but now If I'm mistaken then it simply just means that the Drive Normals Crest have individual timings 5D being the fastest to activate & J.D being the most delayed. Now being able to feint them I don't think so, mostly a crest will only disappear if another is put on the screen before it activates cause you can only have #1 on the screen at a time (Idk in OD), So yeah She can't feint the Crest but she can forcibly stop it by setting up another one before it activates. I mainly see this being useful in combos to stop the crest from messing it up. -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
xLittleLucifer replied to RurouniLoneWolf's topic in Es
This is my Evernote on Es, Give it a read : - Evernote :https://www.evernote.com/shard/s670/sh/37547e36-ea3b-40ab-84e1-c597f4a6f3d9/58b61702df78c5cb82abddb0c598c4aa -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
xLittleLucifer replied to RurouniLoneWolf's topic in Es
A preview of "Es" in action on the CF site Things to point out : - Last hit of "Mordred" has decent un-tech time after hitting a airborne opponents which can be used as a combo ender for a knockdown after 3C, The opponent will spins if he get's hit by the last hit of "Mordred" while he's 'In' the ground (Now If it's buff it will still launch) - "Bors" has a pretty quick activation and recovey, I'm guessing around 20~22F frame total or maybe less - The Heavy version of "Hexaslash" does Not force a ground bounce if the opponent is hit while in the ground, It will force a ground bounce if the opponent get's hit while in mid-air - You can catch a small glimps of her Air-dash @0:06 It looks similar to UNiELs system Air-dash. Also her 2B, It hits low. -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
xLittleLucifer replied to RurouniLoneWolf's topic in Es
Yeah, plus you can see the 2D leaving a "Crest" behind as she is put airborne, which is then used (right after Breunor) to buy her enough time to allow her to recover from that special move (Breunor) and Keep following up the combo Example - Here -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
xLittleLucifer replied to RurouniLoneWolf's topic in Es
Oh, kk now it all makes sense lol -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
xLittleLucifer replied to RurouniLoneWolf's topic in Es
Wait ok, Palamedes is the shooter one right? I thought that the one where she stabs & goes through you : was simply just what happens if you pressed a different button while doing Palamedes since it said that "the moves properties are affected by whether Es is airborne or in the ground and which button was pressed to launch the attack" D: I am so confused now, I'm just gonna have to wait for more info lol! It's to early right now. -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
xLittleLucifer replied to RurouniLoneWolf's topic in Es
- I thought the move that you're calling "Hexaslash" was simply just a Drive normal, Has it been confirm that that move is an actual special move?, cause I put it as 6D[?] in the recent post thinking that It was just a simple Drive normal since it seem like it ... But now that you mention it you might be right cause the "Crest" design is way to heavy for it to simply just be a Drive Normal & In the trailer it does not seem like she charges neither of the versions (Mid-Air vesion & Land version) ... which would also explain why a crest didn't get left behind after doing it like a drive normal would. - 3 Supers? Hm, So far I've seen the Install one "Percival" & The multi-option one "Palamades", What would her 3rd one be (if you have any info on it). - There's been No release info. of the inputs for the Special moves yet right? -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
xLittleLucifer replied to RurouniLoneWolf's topic in Es
Hm, I really hope she does have a DP Lol Cause I really do not want to have to handle Valks, Izayoi or Izanami's pressure with only my blocking cause that's going to be exhausting as hell. -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
xLittleLucifer replied to RurouniLoneWolf's topic in Es
Yeah I know that the 1st move is not separate from griflet like when I saw the trailer I knew that that move was part of Griflet, that's exactly why I was asking if she had a Dp, cause I really doubt that the first hit has inv. -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
xLittleLucifer replied to RurouniLoneWolf's topic in Es
So Here are all of the normals that I could see in the trailer, I've put what I think the input might be for said Normal. Also I would like to add that The drive Normals [D] can be charged & The charge version have special properties once it hits like ex. Ground bounce or Launch, Also the "Crest" that get left behind will depend on what Drive Normal [2/4/5/6/J.] + D was used which means that all of them are Unique And have separate uses besides being used for combos (By Separate uses I'm talking about Neutral / Screen control, Oki or Combo), Also I think that once the "Crest is out you can simply decide to activate it by pressing [D] again or just let it sit there for when ever you want to use it, but that is my assumption, No actual information saying that's how it is. - 5B - 5C - 2C - 3C - 6C [?] - J.A [?] - J.B - J.C - 5D [?] - 4D [?] (If "6D[?]" turns out to be a special move then this Drive Normals input might actually just be 6D instead) - 6D [?] (This could actually be a special move, Thanks to Tokkan for mentioning it) - 2D [?] - J.D - J.2Dx3[?] -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
xLittleLucifer replied to RurouniLoneWolf's topic in Es
Does Es have a DP? cause I honestly do not think it's "Griflet" cause in the trailer Es only did Griflet after this move Here & Here [Which as you can see it can also be done in the air which discards the probability of it being a Normal] so maybe she doesn't have an actual meterless reversal or it could simply just work in a similar way to how Bullets meterless Dp works, How it has one intial hit and then if it hits an auto combo follows up. -
[CF] Nine the Phantom General Discussion Thread
xLittleLucifer replied to Monarch's topic in Nine the Phantom
Look she's a complex character, When it comes down to what we should use for her Element runes annotation [x/x/x] it all comes down to the player, We all have different brains & We all learn in different ways so just Use which ever helps you understand it best, That's pretty much it, So stop trynig to alter the General one at the moment [W/A/F], If you don't understand the general one then just use your own. Like I use the color of the runes : Blue for Water | Green for Air & Red for Fire = [B/G/R] that's the one that I use & I understand best, So yeah If you don't understand the most Simple & General one being used right now then just make up your own for your own use. -
[CF] Nine the Phantom Video Thread (Updated 7/18/2016)
xLittleLucifer replied to Monarch's topic in Nine the Phantom
Lmfao I love that Troll Rapid Cancel into Critine>EA, Btw she can kick the mirror with both her EA & CT, and It sends it flying forward, It forces wall bounce on hit as you can see. -
[CF] Nine the Phantom Video Thread (Updated 7/18/2016)
xLittleLucifer replied to Monarch's topic in Nine the Phantom
Damn Thanks so much for uploading this many dude! :D -
[CF] Nine the Phantom General Discussion Thread
xLittleLucifer replied to Monarch's topic in Nine the Phantom
-Her High-Jump: One thing that I want to point out is that What I said about her High-Jump was correct, It is not a High-Jump, It looks like UNiEL 6D system [Assualt] type of jump. So like I said her high jump is different & It's really good for when wanting to close the gap distance. [The Travel motion is an Arc] -
[CF] Nine the Phantom General Discussion Thread
xLittleLucifer replied to Monarch's topic in Nine the Phantom
@Tokkan Oh ok Thanks! Yeah I'm watching the video & Information right now. I was going to edit my Twitterlonger Here & There since the infromation in It is bascially the same one, but it seems someone already provided you guys with the New information which is nice, Less work for me! <3 -Phew- but still I'll update mine, since mine has more in-depth information. -
[CF] Nine the Phantom General Discussion Thread
xLittleLucifer replied to Monarch's topic in Nine the Phantom
-Yeah her mobility is quite limited, She can Teleport twice in a row if she wants & After the 1st teleport-Dash she can change the direction of the 2nd teleport to her liking Ex. : 66>99 or J.66>22, She can Normal-Cancel her Teleport-Dashes but that's at last frames of it, She can -Not- do it mid-way ... but Like I said in the twitterlonger. She's more of a [Stationary Fighter]. Her Normals provide Good screen coverage, Her AAs are [Godlike], Her 214B has Upper Body Invurnability & 214D acts as a Busrt Blast | DP, Plus she has 2 Reversal DD, So she has a lot of tools to stop the opponent from approaching & Good reversals to get players off Her ... -She also has an immense kit full of tools & Normals to cover up for the lack of mobility that she has & Her Match-Start Game is really strong thanks to her normals. She is definetly not a Strong Zoner comparing her to v-13 but she definetly has some properties that allow her to do so, For me she is more of a Pressure/Mix-up | Zoning character. She has a lot of tools to use after a Hard knockdown [3C] which allow her to Go Straight into a strong Oki Those are : [Cloud- Fire Shower], [Tree Roots], [Slyph Fairy], [Black Orb] & [Thunder Ball] These are good Oki spells & Provide amazing lock down giving her enough time to safely mix-up or Do what ever she wants [As long as you don't get hit]. She definetly will rely more on her teleports to trick the opponents up & mix him up, since she lacks a standing overhead, Since Her only overheads are "God Hand" & J.x variation normals. -[The Clock] or [Nephrite of Demis] is a strong tool but the requierments are to much for it to be actually useful in my opinion, But if you pull if off it will offer good chunk of dmg. The move can be block & It takes around 9~11sec. for it to activate, If you get hit it goes away so it's going to be really hard to pull it off & Actually make it land for it to be useful. [Also Note : Her High-jump is actually quite different I do not know if this is for Boss nine only but instead of High-jumping she instead lunges her self forward Similar To UNiEL, The distance was more but Just showing you how it looked so you can get the idea, You can also use normals at the last frames while traveling so her high-jump will be extremly good for going in if your not close to the opponent already, Also I do not know if you do this by doing 2>7/9 or by just doing Your standar High-Jump input 2>8] -
[CF] Nine the Phantom General Discussion Thread
xLittleLucifer replied to Monarch's topic in Nine the Phantom
Um so she's gonna be officially released on the arcade on The 3/12 if what I saw was correct which I can't wait!~ I'll finally be able to complete the two final moves that I'm missing in the general information ["Shawl of Everlasting Darkness" & Sea-moss Gate 236+D] -So I was wondering does any one know if they're going to stream it, If so could you provide me with a link, It would really help. I want to see What else I could squeeze out for general information then I'll just chill creating & Sharing Gameplay information. -
[CF] Nine the Phantom General Discussion Thread
xLittleLucifer replied to Monarch's topic in Nine the Phantom
IYou can see both [1~3R] & [1~2B] in her trailer, Slow down the speed how ever you desire. https://www.youtube.com/watch?v=KcFI0QNxzSs Look at @1:09 That's Fire [1R] at @1:11 That's [3R]. For Water I have only seen up to [2B] @0:48 [1B] at @0:50 That's [2B]. After seeing that you can basically tell that they grow both in size & Dmg with the more Same Element Runes stacked, It could also probably increases the effect it has, like with more [R] it might have more Hit-stun, With more More Freeze time & With more [G] More Un-tech time after the blow away, but this is not confirmed yet. -Here's the magazine Picture you can see at the bottom left how the move changes in Size when the move was activated with The same element rune but with more stacks & Like I said it could also increase the effect & Dmg but this is still not confirmed -
[CF] Nine the Phantom General Discussion Thread
xLittleLucifer replied to Monarch's topic in Nine the Phantom
@Karsticles What was your question? -What do you think causes Nine to lose the aura buff? What do you mean by this, If it's the element runes behind her after landing a normal then she does not lose them unless she uses them, after using them the stock emptys leaving you with none obviously. If it's that Special move that makes her Glow with an element [which that Special move basically buffs the normals of that element] then it just runs out, you can get hit but it won't go away since it;s a buff, it has a timer in it. -Have we seen the following in action? WWW - If by W you mean water that is "Tanzanite of Lamentation" Requiers [3B] in the link is under what I call the "Power up spell", Is in the link I posted look for a spell called "Elemental Ball" it's divided into the 3 different elements [R/B/G] & what it does with that certain element, With water It's basically a Ice pillar, Freezes opponents on hit, The more water rune the more bigger the Hit-box & Effects FFF - Same as the blue with this one, The move is called "Rubellite of Fury" Requiers [3R] Bigger hit-box, Explosion & slightly more hit-stun. WA - [1G-1B] Is still unknow I have not seen any footage of it yet unfortinatly </3 WWA - [2B-1G] Is also still unknow, I have seen her cast it but she get's hit before it activated, But it looks like a AoE spell similar to Cloud : Fire Shower [2G-1] -
[CF] Nine the Phantom General Discussion Thread
xLittleLucifer replied to Monarch's topic in Nine the Phantom
@Tokkan Yeah I saw her use it a couple of times, but I never saw it connect so I was woundering do you know what it does? Like I know a black pillar come out forward but Never seen it hit so idk what it does, Maybe I was thinking it either puts a 1 random element in stock or it just launches you away. -Yeah for me it's easier R/B/G cause of the colors lol It's easier to identify honestly, but you should honestly use what ever helps You understand it better. -
[CF] Hibiki Kohaku General Discussion Thread
xLittleLucifer replied to Monarch's topic in Hibiki Kohaku
Ok Finally I found one Jump Cancel-able normal on Block in the ground Frost Lol Ok So 2C seems to be his only Jump Cancel-able normarl on Block in the ground, Nothing else. -
[CF] Hibiki Kohaku General Discussion Thread
xLittleLucifer replied to Monarch's topic in Hibiki Kohaku
Yesus I hate how It always changes the Font Size & Deletes some of the B Letter at the end like Wtf Lol -But yeah He has a lot of Tools to trick the opponent & Make him think twice before mashin or Dp'ing on wake up or Pressure really nice, Like I said : 236[A]A/B/C/D, 214A/B[D] & 214D are strong tools when it comes to Trickery & If you can Read the opponent out [Yomi] -The New Combos routes that FrostMonarch Shared are really nice decent dmg indeed mostly 3k into a Knockdown. Most of the technical stuff has been found & Is already in that huge Post that I made, except the new combos routes that are coming in that Frost is sharing and finding. -
[CF] Hibiki Kohaku General Discussion Thread
xLittleLucifer replied to Monarch's topic in Hibiki Kohaku
So nothing changed pretty much. I still do not know if any of his ground B or C Normals can be Jump Cancel on Block. </3