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Ryzol

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    Greenville, SC
  1. Ryzol, Message me on AIM next time you get a chance. My screen name is 'almu 2000'. I'll put up a stream and answer any questions you have for me about Jam. I think this will work better than a video. I'm usually on at night from 7-10 (EST).

  2. Thanks a lot. I thought you couldn't parry during a blockstring, because you had to start from neutral? Also, is parrying better than instablock? I play against Ky, Testament, Slayer, and Potemkin the most.
  3. How do you do 2P > 6P without getting 236P?
  4. Who has style that is easy to understand, effective and has very few bad habits? They may not be the best Jam, but they have a very good understanding of the basics.
  5. 22 K/S/H gives you a card. Then in certain situations you can cancel a special into 236K with the K, 214K with the S card, or 623K with the H card.
  6. Thanks a lot. Who else has weapons that don't extend their hitboxes? What are bad habits to avoid doing with Jam? Both execution and strategy mistakes. I only play with scrubs so I don't have anyone to tell me I'm doing it wrong. What types of moves should I try and parry, and when should I block instead (assuming the move can be blocked high)? Can you parry crossups?
  7. Thanks for the info. How do I get in on people? It seems that every character has more range than Jam. I kinda get in by timing a FB puffball through their attacks, but it's not reliable. Other times I try to IAD, but I get punished for it a lot. I have the most trouble getting in against rushdown characters like Slayer and Sol, because they have good options up close. So, when I'm halfway to Jam's optimal range I'm already in their killzone. At least zoners lose options as Jam gets closer, but Slayer gains options! I really don't know what to do. I end up blocking a lot until they do something stupid, but I know that won't work against better people, and it doesn't really work against the crappy people I play with (not that I'm any good). Also, what's the first wall loop I should learn?
  8. If I have the Ryuujin card, what is the easiest or safest way to try and land it?
  9. I might be wrong on this, but I think that cards allow Jam to cancel any special into a charge card special. I know for certain that if you have the the Ryuujin card you can do 236K -> 236K. Ryuujin card is the card you get from 22K. If you 1 of each card then you can cancel into any of her charge card specials. Also charge card specials cancel into themselves if you have enough cards. That is her parry. Basically you start from neutral or forward, move back then hold forward. If they attack you right as you do that you will parry any move that can be blocked high. This creates an opportunity to counter attack. If you did it correctly there will be a green circle. Looking at the frame data might help explain it. If you don't understand the frame data notation look here: http://dustloop.com/guides/ggac/data/conv.html
  10. Got a variety of misc. questions. Thanks in advance. What are some simple tech traps with Jam? Is there a good tech trap setup from her throw? If I get a wallbounce from either 236S~S or 236K what are some good follow ups? If I have a charge card K can I negative edge from 236K~236K? If I knock someone far away is it faster to run or to use her command dash? Which of her ground normals has the most range?
  11. Wouldn't this make I-No A tier? She has good mixups and oki right?
  12. What are Baiken's bad matchups?
  13. Thanks for the explanation. Let's say I set my opponent up with a frame trap and connect with a move like P, 6P, K, or 2S. What are some simple hitconfirmable comboes that begin with any of those moves?
  14. Is this a real combo Throw, hj.D, 214K, or a tech trap? If it's a combo, who is it easy and hard to connect on? Do any of the comboes listed in the OP not register as comboes as far as the in game "combo counter" is concerned?
  15. Can someone explain conceptually frametraps to me? I understand frame advantage/disadvantage, but not what the goal of frametraps are. Also, I saw a SF video that said you cannot throw people when they are in blockstun. Is this true for GGAC? How do I know if I am doing an IAD as fast as possible, or if I am a few frames slow? Is there anyway to see the hitboxes of certain moves?
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