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CallMeTetris

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    CallMeTetris
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    CallMeTetris
  1. Yep, I think I get you!
  2. No problem, I figured it'd be a much smaller list! The idea of most moves being counterhittable in recovery is something I never would have guessed.
  3. The counterhit question comes from BBCPex specifically, the bit in the tutorial that mentions Inferno Divider being in a counterhit state for the entire animation of the move. Looking back I probably misinterpreted a bit of that tutorial - I assumed there was a system in place similar to SFV where DPs will grant a counterhit during recovery, though it seems things aren't quite that universal in BB. Was mostly just looking for a quick list of stuff I'd be able to get a big FC punish off of, but looks like I'll have to do a bit more research on how BB handles counterhits in general. The other questions aren't for any game specifically I guess, just looking for some general insight into Arcsys stuff. I don't mind optimized character-specific combos, but things like Marie having character-specific bnbs is a little intimidating, seems like that's not generally an issue for most characters/games though. Thanks for the answers so far!
  4. Hey everyone! Long time fighting game player here (albeit a pretty bad one). I mostly stick to the more traditional stuff, mostly SF/MK/KI, though I'm coming off a bit of a hiatus from fighting games in general. I'm not brand new to Arcsys stuff per se, I've spent good chunks of time in the lab learning mechanics, bnbs/combo paths etc, but finally getting ready to make the leap into seriously playing them. So i guess some of my questions are... 1. What are some of the biggest things I should be focusing on learning/training in regards to mobility? I feel like I'm at a bit of a loss as to how to really incorporate double jumps and airdashes into the neutral game, and though I'm sure that's something that will come with time, it'd be nice to have some pointers as to what i should and should not be doing. 2. Is there a list of moves that grant counterhits on punish? I'm assuming most invincible reversals/DPs have that property a la SFV, but I'm curious if any others do as well. 3. Are character specific combos a big aspect of Arcsys games in general? I've done some messing around with Marie in P4AU and know she's got a few different variations of her bnb depending on the opponent. I haven't ran into much of it with the other characters and games I've tried, but is it something to expect as i go deeper? I guess those are my biggest questions for now, but will probably have more as I think of them. Thanks in advance!
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