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Shinki

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  1. I see, thanks. https://youtu.be/r7-7Uc6U25I?t=603 All I can say is that 6C hits leading into nothing looks stupid. She uses Ikutachi to move in and then proceeds to get pressured anyway, which suggests that Ikutachi wasn't a good idea. I always see Mu players in CF doing 6C into Ikutachi whiff; is it leftover CPEX auto-pilot, or do they actually intend to do that?
  2. How did oki setups change?
  3. This is great news! What about j.5C, j.2C, 2C hurtboxes? 2C head invulnerability? I wish it was possible to see them. Why do we have hitbox images for CSE but not for CP(EX)? What about Stein ranges and Totsuka recovery, or other properites? The CF thread said something about "stays on the screen longer", how exactly does that come into play? (Why is this discussion in CPEX thread?) Charged Stein startup? M-maybe you could make a list of EVERYTHING anyway.
  4. I don't think that Mu "deserved" any nerfs at all. It's entirely arbitrary and up to developer biases. My impression is that someone in charge of character movesets left the team and someone else took their place, bringing different ideas. This new person didn't like Mu's design and decided to rework the entire character. A change like this is not merely a nerf, because it actually changes the character's nature. In CSE I could use delayed Stein shots and Habakiri to control opponents from far away, but now it seems that Mu's only way to attack is to run upfront and hit them with a normal. This feels very one-dimensional. Old Habakiri was pretty much equivalent to Sword Iris, and now it barely makes a difference. It is too slow to hit people before they move out of the way, and while in the past actives made up for it, now they are tiny, and it seems hitbox size was reduced as well (not sure). With major changes like these, you need at least to release followup patches to balance it out, but to my knowledge CPEX didn't receive any. Did something similar happen to any other characters? (I mean the Stein startup/range/cancel option changes, not Habakiri.) Re: Gauge, it would be lenient and recover fast, so there is no real need to keep track of it. Here is how I can see it working: Enough energy to set at least 4 Steins in rapid succession. After setting a Stein there is a bit of cooldown (30-40 frames) during which the gauge doesn't recover. When it begins to recover, it does so quite fast; something like 1.5-2 seconds to refill the entire gauge (20-30f to recover enough for one Stein). This way opponents don't need to care about keeping track of it (other than a few rare edge cases), all they need to know is that she can't create infinite lockdown.
  5. Thank you for the detailed reply, I will try to incorporate these patterns into my gameplay. I knew of the j.*d j.2c trick from watching a video of your matches vs RYO. CF looks worrying with change notes like "ビーム: 発生時間微増". Hence I hope that in the next release (i.e. whatever comes after CF) they will finally realize that the game already has enough rushdown characters and ruining a unique character to get yet another of those wasn't a good idea. I want Mu to have her indirect attack options and screen control.
  6. Sorry to revive an old thread, but I think it gains new relevance now with CP Extend being released on Steam, so I would like to also add my two cents as a new player. For the new generation of Steam players, we basically had to go from CSE straight into CPEX, and the changes are bewildering. Unlike the console players, who got a long period of time to enjoy CP Mu with properly functioning Steins, we never got to enjoy that and we didn't get a chance to properly abuse the "laser fortress" before it was taken away. In the earlier part of this thread, some identified "laser fortress" as oppressive/difficult to deal with/annoying, which is probably right. However, there could be a better way to fix that rather than entirely dismantling a character's playstyle. Regardless of whether CPEX Mu is good or bad, the changes to how Steins work are too radical and alienated a lot of Mu's older playerbase that enjoyed using her as a zoning character. The ones who still stayed had to go through a painful relearning process and give up on beloved old tactics. Instead, they could have implemented something like a Stein/Azure meter that would run out if she does too many consecutive Stein sets, and thus create a gap in the fortress. I think this would be a less disruptive fix, and could integrate well into the game's mechanics, seeing how some characters have drive-specific meters already. I watched quite a bit of CPEX match videos, and I notice that people hardly even use Habakiri or Totsuka, which are supposed to be something like Mu's signature moves? If you compare Mu to other characters, then the first thing that makes her stand out is Steins and Stein interaction. Mu's signature feature is "supposed to be" the ability to put Steins on the field and later make use of them with interaction specials. This is what made her unique. But when you barely even see people using the character's signature move, you can tell that something is wrong. Also, I wanted to address this bit: On 4/7/2015 at 11:12 AM, C0R said: ->drive startup is more than understandable, otherwise she would have infinite blockstrings with stein gatlings, definitely still good Naturally, I respect C0R's opinion as one of the best players, but with all due respect it's difficult to agree with this. The argument here is basically that adding more delay on Steins was necessary to compensate for the ability to cancel into C normals, but nobody asked for Steins to be C-cancelable to begin with. It was an uninvited change that carried a bear-handed fix to "balance" it. I was quite content with canceling Steins into Habaya/SoD/Origins as appropriate, in fact I would rather cancel into Habaya than 5C, because Habaya doesn't extend Mu's hurtbox and also has a nice bonus of destroying enemy projectiles. I hope that Arcsys comes to their senses, and gives Mu her old tools back in the next release. Tokotachi does look great, but I also would like to see more Totsuka and more utility from Steins in neutral. Sorry again if this topic feels dead and beaten, I just wanted to express myself. Thank you.
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