My bad, man. I've been looking for work, and I don't have any transportation(the bus is a bitch). Don't think I've forgotten. I'm going to send you a pm.
Nothing much, just practice, practice, and more practice. Looking for people to spar with, but I can't get to PZ cause my car just broke down. F@&%!!!
I feel you, man. We're one of the biggest cities in the US, so there has to be more GGXXAC around. Time for some serious recruiting!
After a quick training session, I see that I just need to keep practicing. I was pressing S too late after KJT & I was trying to frc after my KJT>KJ too fast. Soon, this will all become part of my muscle memory, and I can start to polish my lvl 3 MC. Thanks again 4r5!
I have problems with linking the HS into KJT>KJ. I'll do a blockstring ending in HS, buffer the KJT during the start-up of the HS animation, and can't tell when to press S to connect HS>KJT>KJ. Pointers?????
I didn't know that the KJT>KJ(FRC) was different than KJ in air. I'll take that to account. Thanks for the info!
I have the biggest problem trying to get KJ connect at its early point, after a blockstring-KJT. And because of this, I always end up wasting 50% tension trying to FRC after KJ due to off timing. I'm not good at recognizing frames, and this could be one of my problems. Any advice on this would be great!
I didn't know that. Now that I think about it, from the videos I watch, they mostly use it for ground-to-air. I use 6K alot to try and mix-up my blockstrings/pressure approaches.