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Iliad

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  1. Hey, I came to the weekly last Friday and learned a lot. I can't make it this Friday, but I'd still like to play some Xrd this week. I remember someone mentioning that there were sessions on other days, too. What days are those on? Sorry for bumping an older post, hope this is the right place to ask!
  2. Sorry this thread's kind of old but I had a few questions for people who've been hands-on with Johnny What's the name of the airborne downward orange kick that guarantees a knockdown? Is that Zweihander, or is Zweihander the grounded command jump version? Is 6P jump cancellable? Does it put them airborne, like in AC? Can you dash brake or jump cancel his forward dash? Is it airborne in the middle? What does mist-cancelling feel like in Revelator? Like AC, where there's a slight hold before you hit HS to cancel it? Or can you plink QCF+normal with HS to instant-MC, like SF4 Makoto? At what point is 2HS airborne? Could you 2HS, immediate YRC for an instant overhead? Can 5HS or even 6HS touch Eddie on the floor? Since you can special cancel normals off of Eddie, mist cancelling a far normal might make setting up Eddie against Johnny really difficult without a knockdown. As an aside, can you special cancel off of Jack-O's barracks? If so, if you can MC well enough, Johnny could destroy those things really quickly At higher MF levels, does mist cancelling have different properties? Can you MFC faster at level 2 and 3? Does this mean you can only get some combos if you're holding on to your MF levels? LIke j.HS xx MFC -> j.HS xx MFC etc is only possible at MF level 2 or 3? Can you otg with Treasure Hunt? If so, what happens with untech time after that enormous launch? How does Bacchus Sigh work in this game? Does it make all levels of MF unblockable? Why aren't Johnnys doing knockdown -> BS YRC -> coin -> MF Stance and let MF rip right after the coin OTGs for a free level 2 MF and big corner combo? I feel like I don't have all the details, because it seems so simple that every Johnny would be doing it if it were that easy. Who does Johnny struggle most against? He has no reversal to handle Millia, Elphelt and Zato, but neither do they. Does his own gameplan make up for his lack of defensive options, like Millia? The most recent JP opinion writeup I can find is this one: http://www.twitlonger.com/show/n_1snsefh Have opinions changed since then? Is he still considered top five or really strong, even after the nerf to his airthrow? Thanks to anybody that responds EDIT: Also, how useful is 6K? I know it's -4 on block, and an easy combo on counter hit, but can you follow up on a regular grounded hit?
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