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Stag.S

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  1. IAD j.P is a nice crossover trick with bubble, easier if you do FB bubble too
  2. Stag.S

    AC: Videos

    http://www.youtube.com/user/RaptorIIC#p/u/1/dQg9BkssFyA Months later with no practice, I'm still pretty bad. Better vids will be up soon.
  3. Anyone noticed that an ABA player OCV'd Ogawa's team in that round robin?
  4. Stag.S

    AC: Videos

    I start of well against our local OS most of the time, especially if I come off from playing our ABA, but for some reason I just lose momentum the longer I play him.
  5. Stag.S

    AC: Videos

    http://www.youtube.com/user/RaptorIIC#p/u/1/Qb8E9k3bNeM http://www.youtube.com/user/RaptorIIC#p/u/0/fOgKGVqOy20 Dropping comboes all over the place, woo
  6. http://www.youtube.com/user/RaptorIIC for our misc casual matches of Guilty Gear, along with some retarded Deadly Tick Throws for CvS2
  7. Stag.S

    Justice Vids?

    http://www.youtube.com/user/RaptorIIC#p/u/3/PJ_HCzMYmuc
  8. Stag.S

    AC: Videos

    Looks like the link is broken to me, but it's easy to find that combo vid on youtube. You could always rip the video from youtube, though the quality will suffer. Get Wild and Waltz of the Moon are up there at least.
  9. Stag.S

    AC: Videos

    That's one way of dealing with Aba, using their fear of getting knocked down to do tick throws, but simple mistakes cost you matches against them =/ Ruki's been a lot more impressive lately, a lot of his earlier vids I saw him less solid in his oki and usually totally loss on the defense.
  10. Easy combo, but very telegraphed and situational. Does massive damage for 50% tension, and possible to continue with the loop I guess but I'm not good enough at Justice to utilize it. Low AD j.HS, j.D ad j.HS, j.D, ad j.HS, j.D, 236D, 6HS, j.K j.S j.HS j.D (dj. Px2, j.K j.S j.HS j.D) 236D, 6HS j.K, j.S j.HS Brackets if you're feeling fancy, but normally I just end after the first air combo into the wallstick so I can do it again for easy damage.
  11. 1. In guarding her front... Dizzy is terrible on neutral in my opinion, or in any defensive position. You can use 5K because the range is decent on that, but 5HS is also liable to get you punished if they rush in with moves like Order Sol's Rock It or several of Slayer's moveset. You can attempt to IAD away, and utilize her two air dashes to put some distance. Like Grey said, if you have the fish out with you, you have a bit more defense in your rushdown but multihit moves like Axl's normals will screw you over. 2. In guarding her head... If they are still far away, her air spear has it's uses (421S) and 2S has limited AA capabilities, but they're all risky and punishable. Again, defensively she's terrible so if you're under up close pressure just block and wait for a more obvious opening. 3. On defense... Reversal Coffin Tension works at times, but don't rely too much on it. Like everyone else, she also has DAA, which is two buttons and 6 while gaurding (i.e. 6PK while in blockstun) and if it counterhits it's a guaranteed knockdown iirc. Nothing that anyone else doesn't have, so your defensive options are limited. 4. On offense... Knock them down. Summon fish. Begin oki. Hope for another knockdown, repeat. Check out the Dizzy guide on how to utilize the fish better, and which combo strings to use, the basics aren't hard. A key combo would be her IAD string into ice spike. IAD, 2S, HS, c.S f.S HS Icespike is a basic combo. You can get fancy and skip the f.S, or go into 2HS after HS, or do subtle variations of it, but they're all distance dependant. You'll get a feel for it after awhile. 5. What is Dizzy's most efficient range (close/mid/far)? I'd say, mid to far range depending on the other character. Your IAD 2S isn't as effective from across the screen, as it's easily telegraphed and can be punished, but at mid range it's very effective when people attempt to punish and their move comes out too slow. Doesn't apply to people with shoryukens however. 6. Which characters deserve special mention with match-ups in mind (who has to be handled especially differently)? Potemkin, never let him corner you ever. Watch out for his aerial super grab, and remember that his hammerfall only has super armour for one hit, so f.S and fish are your friends. It's an easy match if you get far enough away to set up, and then rush in. Beware his slide head, and remember you can dash over it since she counts as 'off the ground' when rushing in. Venom, don't even try to IAD him, his 6P is too good. Anyone with an uppercut, especially multi hit (aka Sol), be careful in your oki as he can punch through the fish and still hit you.
  12. Stag.S| StagS|Alberta, Canada| Delay 4 Enjoy farming rank off me due to my laggy adapter!
  13. That one win was against Satou who's a pretty good Johnny, iirc. Mugen also OCV'd the rest of Kazuki's team, and they stomped the two other teams with Dizzys on them. Dizzy has quite a few ups and downs in matchups imo, but in a team setting she'd cover for other player's weaknesses. For example, Kazuki covers Inoue and Kawin's lack of range, Inoue covers the rushdown aspect, and Kawin punishes the rushdown type characters. I'm really not surprised the Dizzy's got knocked out early though, there were several with Dizzy's that were too unsafe in their playstyle or just not that good. Ruki's team surprised me, I expected him to be enough of a dead weight for them to lose in the first round, not in third.
  14. This sounds pretty hype, if I wasn't a total clown at #R I'd have signed up.
  15. Stag.S

    is dizzy alive?

    Kazuki is a straight hero, it's always fun watching him play. And then he dies to one or two fuckups
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